Play, Connect, Thrive: Helping Families Navigate Digital Spaces Through Play | G4C2026 @GamesForChange
Play, Connect, Thrive: Helping Families Navigate Digital Spaces Through Play | G4C2026  @GamesForChange
Uploaded August 2026 | Updated September 2026, 2 weeks ago
Young people now move across AI, gaming, and constantly shifting digital spaces, often on their own. This panel uses PlaySocial, a digital game in development, to show how play can bring families into the conversation and build skills for connection, communication, and wellbeing both online and off.

Speakers:
Lynn Fiellin, Founding Director, play2PREVENT Lab at Dartmouth
Laura Erickson-Schroth, Chief Medical Officer, The Jed Foundation
Jane Lee, Director of Production, iThrive Games
Jennifer Javornik, Chief Partnerships Officer, Filament Games

Recorded at the 2026 Games for Change Festival, "Reimagining Play," July 21 to 22 at The Glasshouse in New York City.

Learn more about Games for Change at www.gamesforchange.org.
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Games for Change |

Play, Connect, Thrive: Helping Families Navigate Digital Spaces Through Play | G4C2026

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