Uploaded August 2026 | Updated September 2026, 2 weeks ago
Young people now move across AI, gaming, and constantly shifting digital spaces, often on their own. This panel uses PlaySocial, a digital game in development, to show how play can bring families into the conversation and build skills for connection, communication, and wellbeing both online and off.
Speakers:
Lynn Fiellin, Founding Director, play2PREVENT Lab at Dartmouth
Laura Erickson-Schroth, Chief Medical Officer, The Jed Foundation
Jane Lee, Director of Production, iThrive Games
Jennifer Javornik, Chief Partnerships Officer, Filament Games
Recorded at the 2026 Games for Change Festival, "Reimagining Play," July 21 to 22 at The Glasshouse in New York City.
Learn more about Games for Change at www.gamesforchange.org.
Young people now move across AI, gaming, and constantly shifting digital spaces, often on their own. This panel uses PlaySocial, a digital game in development, to show how play can bring families into the conversation and build skills for connection, communication, and wellbeing both online and off.
Speakers:
Lynn Fiellin, Founding Director, play2PREVENT Lab at Dartmouth
Laura Erickson-Schroth, Chief Medical Officer, The Jed Foundation
Jane Lee, Director of Production, iThrive Games
Jennifer Javornik, Chief Partnerships Officer, Filament Games
Recorded at the 2026 Games for Change Festival, "Reimagining Play," July 21 to 22 at The Glasshouse in New York City.
Learn more about Games for Change at www.gamesforchange.org.








![Raising Good Gamers: Building a Healthier Future for Play | G4C2026
Video games are now one of the most influential forms of culture and connection, yet public conversation about young people and play is still shaped by fear and outdated assumptions. Following the launch of the Raising Good Gamers white paper by Dr. Rachel Kowert, this panel brings together leaders from across the games ecosystem to ask what shared responsibility looks like when families, industry, researchers, and media all have a role. The discussion moves past the question of whether games are good or bad and toward how evidence and thoughtful design can support healthier play.
Read the white paper & download free resources: https://bit.ly/raising-good-gamers
Speakers: Mathias Norvig (CEO, SYBO Games), Arana Shapiro (Chief Operating & Programs Officer, Games for Change), Danny Marti (Head of Public Affairs and Global Policy, Tencent), Patricia Vance (President, Entertainment Software Rating Board [ESRB]), Dr. Rachel Kowert (Researcher, University of Cambridge)
Recorded at the 2026 Games for Change Festival, Reimagining Play, July 21 to 22 at The Glasshouse in New York City.
Learn more about Games for Change at www.gamesforchange.org. Raising Good Gamers: Building a Healthier Future for Play | G4C2026](https://i.ytimg.com/vi/HLitsUhqtQk/mqdefault.jpg)

