Uploaded August 2025 | Updated September 2026, 2 weeks ago
What if the future of mental health care didn’t require a therapist in the room—but a virtual coach instead? This talk dives into the evolving world of virtual humans in VR healthcare, offering a meta-review of how they’ve been designed, studied, and deployed. Blending research and storytelling, it draws on a large-scale user study of a gamified, automated VR mental health consultation to explore how affective character design can reshape user trust, engagement, and physiological responses in VR therapy.
Speakers:
* Shu Wei
What if the future of mental health care didn’t require a therapist in the room—but a virtual coach instead? This talk dives into the evolving world of virtual humans in VR healthcare, offering a meta-review of how they’ve been designed, studied, and deployed. Blending research and storytelling, it draws on a large-scale user study of a gamified, automated VR mental health consultation to explore how affective character design can reshape user trust, engagement, and physiological responses in VR therapy.
Speakers:
* Shu Wei







![Raising Good Gamers: Building a Healthier Future for Play | G4C2026
Video games are now one of the most influential forms of culture and connection, yet public conversation about young people and play is still shaped by fear and outdated assumptions. Following the launch of the Raising Good Gamers white paper by Dr. Rachel Kowert, this panel brings together leaders from across the games ecosystem to ask what shared responsibility looks like when families, industry, researchers, and media all have a role. The discussion moves past the question of whether games are good or bad and toward how evidence and thoughtful design can support healthier play.
Read the white paper & download free resources: https://bit.ly/raising-good-gamers
Speakers: Mathias Norvig (CEO, SYBO Games), Arana Shapiro (Chief Operating & Programs Officer, Games for Change), Danny Marti (Head of Public Affairs and Global Policy, Tencent), Patricia Vance (President, Entertainment Software Rating Board [ESRB]), Dr. Rachel Kowert (Researcher, University of Cambridge)
Recorded at the 2026 Games for Change Festival, Reimagining Play, July 21 to 22 at The Glasshouse in New York City.
Learn more about Games for Change at www.gamesforchange.org. Raising Good Gamers: Building a Healthier Future for Play | G4C2026](https://i.ytimg.com/vi/HLitsUhqtQk/mqdefault.jpg)


