Uploaded April 2025 | Updated September 2026, 9 hours ago
Compensation Not Guaranteed is a story-rich document-checking thriller where you act as a government official of a post-colonial Southeast Asian nation.
The nation is under rapid development, so it needs to acquire land. Your honorable task is to meet citizens who own the land and determine whether they really own it!
Compensation Not Guaranteed is a story-rich document-checking thriller where you act as a government official of a post-colonial Southeast Asian nation.
The nation is under rapid development, so it needs to acquire land. Your honorable task is to meet citizens who own the land and determine whether they really own it!

![[TOGE TALK - EP. 1] Game designers need to embrace rejections. Full video is up!
Daniel Hartono, currently the game designer of @kriegsfront, shares his experience on playtesting rough prototypes, balancing difficulty, handling feedback, and finding inspiration from real life, movies, and games. From learning how players behave to understanding what truly makes a game fun, this is a small look into the journey behind game design
Watch the full video on YouTube!
https://youtu.be/xa2Cf2o-Bww
Let us know in the comments which role we should talk about next! [TOGE TALK - EP. 1] Game designers need to embrace rejections. Full video is up!](https://i.ytimg.com/vi/dY2nKEHiq94/mqdefault.jpg)






![Homecoming Haven - Trailer [Toge Greenhouse]
Homecoming Haven - Trailer [Toge Greenhouse] Homecoming Haven - Trailer [Toge Greenhouse]](https://i.ytimg.com/vi/gubqsJepwzk/mqdefault.jpg)
![Toge Talk with Sasha [Narrative Designer Interview]
[Click the CC button for English subtitles!]
What does a narrative designer actually do in game development?
In this devlog, Sasha Ariana, Narrative Designer at Toge Productions, shares how storytelling comes together in games, from shaping ideas in pre-production to collaborating with the team and bringing the narrative to life. She talks about how stories are built through gameplay, how different player experiences influence storytelling decisions, and how practical factors like scope, time, and budget play a role in the final result.
Watch to get a closer look at how narrative design works behind the scenes and how games create stories that players can truly experience.
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New episode of Toge Talk coming every month!
Let us know in the comments which role at Toge Productions you want us to talk about next!
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Follow us on social media!
▶️ twitter.com/togeproductions
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Join our community!
▶️ discord.gg/toge Toge Talk with Sasha [Narrative Designer Interview]](https://i.ytimg.com/vi/hS1TPLfBZpM/mqdefault.jpg)
