Uploaded February 2025 | Updated September 2026, 7 hours ago
Undusted: Letters from the Past is a casual game where you clean and restore dirty items. What is her story as she returns to a long-neglected house? Experience soothing ASMR as you clean and reveal memories with gorgeous interactable 3D objects rendered in a charming pixelated style.
Wishlist on Steam!
- store.steampowered.com/app/2891020/Undusted_Letters_from_the_Past
Follow on social media!
- X: https://x.com/undustedgame
- Instagram: instagram.com/undustedgame
- TikTok: tiktok.com/@undustedgame
Undusted: Letters from the Past is a casual game where you clean and restore dirty items. What is her story as she returns to a long-neglected house? Experience soothing ASMR as you clean and reveal memories with gorgeous interactable 3D objects rendered in a charming pixelated style.
Wishlist on Steam!
- store.steampowered.com/app/2891020/Undusted_Letters_from_the_Past
Follow on social media!
- X: https://x.com/undustedgame
- Instagram: instagram.com/undustedgame
- TikTok: tiktok.com/@undustedgame
![[TOGE TALK - EP. 1] Game designers need to embrace rejections. Full video is up!
Daniel Hartono, currently the game designer of @kriegsfront, shares his experience on playtesting rough prototypes, balancing difficulty, handling feedback, and finding inspiration from real life, movies, and games. From learning how players behave to understanding what truly makes a game fun, this is a small look into the journey behind game design
Watch the full video on YouTube!
https://youtu.be/xa2Cf2o-Bww
Let us know in the comments which role we should talk about next! [TOGE TALK - EP. 1] Game designers need to embrace rejections. Full video is up!](https://i.ytimg.com/vi/dY2nKEHiq94/mqdefault.jpg)






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Homecoming Haven - Trailer [Toge Greenhouse] Homecoming Haven - Trailer [Toge Greenhouse]](https://i.ytimg.com/vi/gubqsJepwzk/mqdefault.jpg)
![Toge Talk with Sasha [Narrative Designer Interview]
[Click the CC button for English subtitles!]
What does a narrative designer actually do in game development?
In this devlog, Sasha Ariana, Narrative Designer at Toge Productions, shares how storytelling comes together in games, from shaping ideas in pre-production to collaborating with the team and bringing the narrative to life. She talks about how stories are built through gameplay, how different player experiences influence storytelling decisions, and how practical factors like scope, time, and budget play a role in the final result.
Watch to get a closer look at how narrative design works behind the scenes and how games create stories that players can truly experience.
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New episode of Toge Talk coming every month!
Let us know in the comments which role at Toge Productions you want us to talk about next!
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Follow us on social media!
▶️ twitter.com/togeproductions
▶️ fb.com/togeproductions
▶️ instagram.com/togeproductions
▶️ tiktok.com/@togeproductions
▶️ togeproductions.bsky.social
Join our community!
▶️ discord.gg/toge Toge Talk with Sasha [Narrative Designer Interview]](https://i.ytimg.com/vi/hS1TPLfBZpM/mqdefault.jpg)

