Uploaded August 2023 | Updated September 2026, 11 hours ago
Become a Patron to receive videos early: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Microsoft Store: microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: twitter.com/turanszkij
Become a Patron to receive videos early: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Microsoft Store: microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: twitter.com/turanszkij
![Wicked Engine - Crowd animation [C++][DX11]
This is a simple skeletal animation scalability test of Wicked Engine. I loaded 1024 individually animated models from a script into the editor. This test was conducted on a Nvidia GTX 1070 graphics card. The engine was set up to a forward+ render path. Shadow cascades and planar reflections are turned on to showcase the scalability. Models are only skinned once, even if there are more actual render passes happening. This was achieved with DX11s stream out capabilities.
The engine is open source on GitHub: https://github.com/turanszkij/WickedEngine Wicked Engine - Crowd animation [C++][DX11]](https://i.ytimg.com/vi/GwuM1h3n3hE/mqdefault.jpg)








![[Wicked Engine] Inverse kinematics tutorial
Become a Patron to receive videos early: https://www.patreon.com/wickedengine
Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Inverse kinematics tutorial](https://i.ytimg.com/vi/K7pCm5vq_Nc/mqdefault.jpg)
