Why We Designed An Open World Monster Catcher Game (Devlog) @ReeceGeofroy
Why We Designed An Open World Monster Catcher Game (Devlog)  @ReeceGeofroy
Uploaded March 2023 | Updated September 2026, 1 week ago
After 3 years, let's tackle the overarching question...why did we make an open world monster catcher rpg?
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WISHLIST MONSTER TRIBE on Steam: store.steampowered.com/app/1515330/Monster_Tribe

SOCIAL LINKS
Discord Server: discord.com/invite/dRDqVEA
Twitter: twitter.com/ReeceGeofroy​
Instagram: instagram.com/reece_geofroy/​


Pokémon meets Zelda Breath of the Wild in this entirely new adventure being developed.
Catch monsters, level up from battling, collect rare resources, and explore vastly different landscapes in this open-world monster catcher experience!

Monster Tribe's Cool Features:
- Turn-Based Team Combat
- Dungeon Crawler Elements
- Collectible Monsters
- Open-World Exploration
- 2 Player VS Mode
- Leveling Up, Morphing, and Modifying Creatures


In this devlog we revisit the fundamental ideas of why we started developing an open world monster catcher rpg in the first place! Why a monster catcher game could benefit from such a unique gameplay aspect, and how we made it all work together as a cohesive mechanic!

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MONSTER TRIBE DEVLOG RECOMMENDATIONS:
How I Designed the Perfect Open World for my Dream RPG Game - Monster Tribe Devlog
youtu.be/ig8d82g-3CA
HOW I MADE Over $50,000 in 1 Year of Full-Time Game Development
youtu.be/b2ag1vuc18g
They DESTROYED my Open World RPG Game! (Dream Game Devlog)
youtu.be/0XCWmsK0HkU

GAMEDEV CONTENT From My Friends:
Barji - I Turned Manhunt Into a Multiplayer Game!
youtu.be/HgrFyitP4bo
Codeer - I Made a Game About a Flying Squirrel - Devlog
youtu.be/qzTVIF1EuXQ
Mental Checkpoint - Dumb Things I Did During My Game Dev Journey
youtu.be/tjTGGgj8M2w

This video was sponsored by Brilliant

#MonsterTribe​​ #devlog​​​ #gamedev​​ #indiedev​ #pixelart​​ #gamemaker​​ #gamedevelopment​ #gaming
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Reece Geofroy |

Why We Designed An Open World Monster Catcher Game (Devlog)

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