When Graphics and AI Collide: Accelerating AI with Open Standards @khronos
When Graphics and AI Collide: Accelerating AI with Open Standards  @khronos
Uploaded January 2026 | Updated September 2026, 2 weeks ago
Presented at SIGGRAPH Asia 2025 in December 2025, Neil Trevett gave an update on the Khronos Machine Learning Council and their findings from their recent AI acceleration research and next steps in cross platform AI standardization.

Slides can be found on the event website: khronos.org/events/siggraph-asia-2025
When Graphics and AI Collide: Accelerating AI with Open StandardsSIGGRAPH 2026 - From Splats to WorldsGroup Questions - Celebrating 25 Years of KhronosIWOCL 2026 - A Cross Vendor Implementation of PopSift Using SYCLAn Introduction to Khronos 3D CommerceSIGGRAPH 2026 - ANARI: Open Rendering Standards3D Commerce Evolution3D Commerce Sizzle ReelGodot Support for OpenXR - Building The OpenXR Implementation for the Godot Game EngineImmersive Web Birds of a Feather at SIGGRAPH Asia 2024Advanced Tutorial: Extending OpenXR through UnityIWOCL 2026 - chipStar: OpenCL as a Portability Layer for CUDA/HIP Applications
The Khronos Group |

When Graphics and AI Collide: Accelerating AI with Open Standards

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER