Godot Support for OpenXR - Building The OpenXR Implementation for the Godot Game Engine @khronos
Godot Support for OpenXR - Building The OpenXR Implementation for the Godot Game Engine  @khronos
Uploaded September 2024 | Updated September 2026, 2 weeks ago
Bastiaan Olij, Godot XR Core Developer, talked about creating a client implementation that is open to all and can be used as both an example and a way to support further development of the OpenXR Specification at
OpenXR LIVE : Seattle Meetup and Mixer.

This meetup included the latest updates on the OpenXR specification, implementations, applications and the wider ecosystem as well as talks from developers who will shared their experiences using the API, plus presentations from local XR community leaders.

Slides can be found at: khronos.org/events/openxr-live-2024
Godot Engine: godotengine.org
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The Khronos Group |

Godot Support for OpenXR - Building The OpenXR Implementation for the Godot Game Engine

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