Uploaded September 2025 | Updated September 2026, 2 weeks ago
In this introductory talk where we explored:
- Modules & Visibility Control
- Compilation Pipeline Magic
- Specialization Without Preprocessor Pain
- Generics vs Templates: The Slang Way
Understand the difference between Slang’s type-safe generics and C++ templates, and why Slang generics is the key to allow true separate compilation.
Speaker: Yong He, NVIDIA
Slang: shader-slang.org
Slides: khronos.org/assets/uploads/developers/presentations/Getting_to_know_Slang_-_Modules.pdf
In this introductory talk where we explored:
- Modules & Visibility Control
- Compilation Pipeline Magic
- Specialization Without Preprocessor Pain
- Generics vs Templates: The Slang Way
Understand the difference between Slang’s type-safe generics and C++ templates, and why Slang generics is the key to allow true separate compilation.
Speaker: Yong He, NVIDIA
Slang: shader-slang.org
Slides: khronos.org/assets/uploads/developers/presentations/Getting_to_know_Slang_-_Modules.pdf










