Uploaded July 2026 | Updated September 2026, 2 weeks ago
Presented at SIGGRAPH 2026, this session covers compression; animated Gaussian splatting; volumetric media from capture through distribution; 3DGS as a building block for world models bridging neural scene understanding with real-time engines; and the potential for 3DGS as a real-world archival format.
Agenda:
00:00:00 Introduction - Amanda Morgan (Bentley/Cesium)
00:02:08 Advanced 3DGS Applications - Michael Rubloff (Radiancefields.com)
00:15:55 Gaussian Splats in 3D Tiles & glTF - Daniel Zhong (Bentley/Cesium)
00:28:52 Volumetric Media - Ian Williams (NVIDIA)
00:48:47 Gaussian Splats Compression - Kangying CAI (Huawei)
01:05:10 Q&A
Slides are available on Khronos' event page: khronos.org/events/siggraph-2026
Presented at SIGGRAPH 2026, this session covers compression; animated Gaussian splatting; volumetric media from capture through distribution; 3DGS as a building block for world models bridging neural scene understanding with real-time engines; and the potential for 3DGS as a real-world archival format.
Agenda:
00:00:00 Introduction - Amanda Morgan (Bentley/Cesium)
00:02:08 Advanced 3DGS Applications - Michael Rubloff (Radiancefields.com)
00:15:55 Gaussian Splats in 3D Tiles & glTF - Daniel Zhong (Bentley/Cesium)
00:28:52 Volumetric Media - Ian Williams (NVIDIA)
00:48:47 Gaussian Splats Compression - Kangying CAI (Huawei)
01:05:10 Q&A
Slides are available on Khronos' event page: khronos.org/events/siggraph-2026










