SIGGRAPH 2026 - From Splats to Worlds @khronos
SIGGRAPH 2026 - From Splats to Worlds  @khronos
Uploaded July 2026 | Updated September 2026, 2 weeks ago
Presented at SIGGRAPH 2026, this session covers compression; animated Gaussian splatting; volumetric media from capture through distribution; 3DGS as a building block for world models bridging neural scene understanding with real-time engines; and the potential for 3DGS as a real-world archival format.

Agenda:
00:00:00 Introduction - Amanda Morgan (Bentley/Cesium)
00:02:08 Advanced 3DGS Applications - Michael Rubloff (Radiancefields.com)
00:15:55 Gaussian Splats in 3D Tiles & glTF - Daniel Zhong (Bentley/Cesium)
00:28:52 Volumetric Media - Ian Williams (NVIDIA)
00:48:47 Gaussian Splats Compression - Kangying CAI (Huawei)
01:05:10 Q&A

Slides are available on Khronos' event page: khronos.org/events/siggraph-2026
SIGGRAPH 2026 - From Splats to WorldsGroup Questions - Celebrating 25 Years of KhronosIWOCL 2026 - A Cross Vendor Implementation of PopSift Using SYCLAn Introduction to Khronos 3D CommerceSIGGRAPH 2026 - ANARI: Open Rendering Standards3D Commerce Evolution3D Commerce Sizzle ReelGodot Support for OpenXR - Building The OpenXR Implementation for the Godot Game EngineImmersive Web Birds of a Feather at SIGGRAPH Asia 2024Advanced Tutorial: Extending OpenXR through UnityIWOCL 2026 - chipStar: OpenCL as a Portability Layer for CUDA/HIP ApplicationsHow to Use Synchronization Validation Across Multiple Queues and Command Buffers
The Khronos Group |

SIGGRAPH 2026 - From Splats to Worlds

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