Uploaded December 2025 | Updated September 2026, 2 weeks ago
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ARC Raiders is a game seemingly built around being as inconvenient as possible. Everything takes too long, enemies are too powerful and when you die, you're punished too much - what possible reason could there be to design a game around such high levels of friction? And, what if I told you that ARC Raider's friction wasn't an accident, but a crucial ingredient in it's success?
Well, after scrounging around in a long-forgotten bunker, The Architect has managed to find out why this is, and how the parts of games that feel the most annoying and the least nessesary can often be the most important.
You Saw:
ARC Raiders — 2025
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Resident Evil 2 Remake — 2019
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Death Stranding — 2019
Trailmakers — 2019
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Monster Hunter: Wilds — 2025
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HiFi Rush — 2023
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Doom: Eternal — 2020
Baldur’s Gate 3 — 2023
The Outer Worlds 2 — 2025
Magic: The Gathering – Arena — 2019
Hearthstone — 2014
Factorio — 2020
Satisfactory — 2020
RimWorld — 2018
Darkest Dungeon — 2016
XCOM 2 — 2016
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Outer Wilds — 2019
Immortals Fenyx Rising — 2020
Far Cry 5 — 2018
Hollow Knight: Silksong — 2025
Animal Crossing: New Horizons — 2020
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Starfield — 2023
Fallout: New Vegas — 2010
The Bazaar — 2025
Backpack Hero — 2023
Shroom and Gloom — Not Out Yet
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Cairn — Not Out Yet
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Passpartout 2 — 2023
The Legend of Zelda: Twilight Princess — 2006
Final Fantasy XIV — 2010
Arctic Eggs — 2024
Super Mario 3D World — 2013
Minecraft — 2011
The Long Dark — 2017
Subnautica — 2018
Grounded 2 — Not Out Yet
The Legend of Zelda: Breath of the Wild — 2017
Destiny 2 — 2017
Diablo 4 — 2023
PEAK — 2025
Ghost of Yotei — 2025
Bloodborne — 2015
The Forever Winter — Not Out Yet
Escape From Duckov — 2025
Quasimorph — Not Out Yet
White Knuckle — Not Out Yet
Subnautica: Below Zero — 2021
Dwarf Fortress — 2022
Dr Robotnik's Ring Racers — 2024
Check out the Jingle Jam!: jinglejam.co.uk
Support the channel on Patreon!: patreon.com/c/ArchitectofGames
Follow the channel on Bluesky!: https://bsky.app/profile/architectofgames.bsky.social
ARC Raiders is a game seemingly built around being as inconvenient as possible. Everything takes too long, enemies are too powerful and when you die, you're punished too much - what possible reason could there be to design a game around such high levels of friction? And, what if I told you that ARC Raider's friction wasn't an accident, but a crucial ingredient in it's success?
Well, after scrounging around in a long-forgotten bunker, The Architect has managed to find out why this is, and how the parts of games that feel the most annoying and the least nessesary can often be the most important.
You Saw:
ARC Raiders — 2025
Genshin Impact — 2020
Dragon's Dogma 2 — 2024
The Legend of Zelda: Tears of the Kingdom — 2023
Resident Evil 2 Remake — 2019
Stardew Valley — 2016
Death Stranding — 2019
Trailmakers — 2019
Crashout Crew — Not Out Yet
Hellblade: Senua's Sacrifice — 2017
XCOM: Enemy Unknown — 2012
Half-Life: Alyx — 2020
Peaks of Yore — 2023
Monster Hunter: Wilds — 2025
Mars First Logistics — 2025
HiFi Rush — 2023
GTFO — 2022
Alien Isolation — 2014
Darkwood — 2017
SIGNALIS — 2022
Dead Space — 2008
Resident Evil 4 Remake — 2023
Silent Hill 2 Remake — 2024
Resident Evil 6 — 2012
Fly Knight — 2025
Pacific Drive — 2024
Monster Hunter: World — 2018
Saints Row 4 — 2013
Papers, Please — 2013
Mass Effect 3 — 2012
Batman: The Telltale Series — 2016
Dispatch — 2025
Pokémon Emerald — 2004
BALL X PIT — 2025
Megabonk — 2025
The Binding of Isaac — 2011
Slay The Spire — 2019
Baby Steps — 2025
Jump King — 2019
Armored Core 6 — 2023
Lies of P — 2023
Elden Ring — 2022
Kingdom Hearts 3 — 2019
Dragon Age: Veilguard — 2024
Halo Infinite — 2021
Call of Duty Black ops 7 — 2025
Titanfall 2 — 2016
Counter Strike 2 — 2023
Hunt: Showdown — 2018
Metro 2033 — 2010
Spelunky 2 — 2020
The Séance of Blake Manor — 2025
Look Outside — 2025
Persona 5 Royal — 2019
Doom: Eternal — 2020
Baldur’s Gate 3 — 2023
The Outer Worlds 2 — 2025
Magic: The Gathering – Arena — 2019
Hearthstone — 2014
Factorio — 2020
Satisfactory — 2020
RimWorld — 2018
Darkest Dungeon — 2016
XCOM 2 — 2016
Sable — 2021
Outer Wilds — 2019
Immortals Fenyx Rising — 2020
Far Cry 5 — 2018
Hollow Knight: Silksong — 2025
Animal Crossing: New Horizons — 2020
World of Warcraft — 2004
Journey to the Savage Planet — 2020
Dark Souls 3 — 2016
Divinity: Original Sin 2 — 2017
Stalker 2 — 2024
Starfield — 2023
Fallout: New Vegas — 2010
The Bazaar — 2025
Backpack Hero — 2023
Shroom and Gloom — Not Out Yet
Metal Gear: Rising Revengeance — 2013
Cairn — Not Out Yet
Phantom Brigade — 2020
Passpartout 2 — 2023
The Legend of Zelda: Twilight Princess — 2006
Final Fantasy XIV — 2010
Arctic Eggs — 2024
Super Mario 3D World — 2013
Minecraft — 2011
The Long Dark — 2017
Subnautica — 2018
Grounded 2 — Not Out Yet
The Legend of Zelda: Breath of the Wild — 2017
Destiny 2 — 2017
Diablo 4 — 2023
PEAK — 2025
Ghost of Yotei — 2025
Bloodborne — 2015
The Forever Winter — Not Out Yet
Escape From Duckov — 2025
Quasimorph — Not Out Yet
White Knuckle — Not Out Yet
Subnautica: Below Zero — 2021
Dwarf Fortress — 2022
Dr Robotnik's Ring Racers — 2024










