Uploaded October 2022 | Updated September 2026, 2 weeks ago
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#skate #retrospective #skateboarding
- Chapters -
Intro: 0:00
Laying The Groundwork: 1:02
The Expression: 9:07
The Best Part: 9:57
The Expression: 11:19
The Rebellion: 25:52
The Utopia: 39:22
The Future: 1:01:11
Post-Script: 1:05:12
Created by: That Boy Aqua
Skate is by far one of the most popular skating simulators of its time and even to this day. Is it the best skating game? I’d say yes, but the Tony Hawk series and the recent rise of both Session and Skater XL make that question worthy of a full video in itself. It’s a difficult comparison too because while Tony Hawk had an arcade approach to romanticised skateboarding, EA’s Skate series initially nailed an identity in grounded realism. After releasing Skate to generally favourable reviews, many sequels and spin-offs were created and released within a few years. EA and BlackBox had struck gold, and it was clear that there was, and still is an audience for this kind of game, as the current development of Skate 4 would have you believe. The Skate series, despite having such short development times for their many entries, went through a metamorphosis that many games couldn’t dream of… so let’s talk about it.
Of course, the defining feature of skate, is its flickit control scheme which sees the player flicking their control stick in specific directions to perform tricks. These controls are intuitive and make sense when compared to real life. An ollie simply sees you pulling the stick down, and up. But a kickflip or heelflip sees you pulling it down and up but slightly to the side. Meanwhile a shuvit will require you to curve the stick from 6 o'clock to 3 o clock. By the way, the clock lingo is just an easy way of explaining where your thumb needs to go. You’ll notice when viewing the trick book in the first skate game, it shows the direction to flick the stick, but it also has notches all around the circle, representing the stick, that look clocklike, hence the jargon. Everything in the game starts with either a kickflip, ollie, or shuvit. Every trick is built upon or around those three starters, so if you can master those, then anything is possible.
This is a Skate series retrospective. This Skate Retrospective will focus on skate but feature a Tony Hawk retrospective lens for comparison sake. These comparisons are not meant to determine each other's value but to highlight just how fundamentally different they are. this will feature Skate Review, Skate 2 Review, Skate 3 Review, and is essentially a Skate Years Later video. This video will answer what Skate game is the best, but the best Skate game may change with the release of Skate 4. If this video does well, I will likely make a Skate 4 review or a Skate 2022 video. Either way, enjoy this Skate Critique and Skate Analysis, which I believe is the best skate game. An obvious commission here was discussing Skate vs Session and Skate vs skater xl. I understand that those are relevant topics, but discussing what the best Skate simulator is is a video in itself. Thanks to Radrat video for joining me. I loved working with RadRat, and I highly recommend the RadRat Skate videos. Skate is the best skateboarding game, and if the skate alpha is any indicator, the skate reboot could continue that legacy.
Keep exploring at brilliant.org/ThatBoyAqua | Get started for free, and hurry—the first 200 people get 20% off an annual premium subscription.
RadRat Video: youtube.com/c/RadRatVideo
Support the channel: patreon.com/thatboyaqua
Follow my Twitter: twitter.com/ThatBoyAqua
Join the Discord: discord.gg/VBJwTUa
Other Essays: youtube.com/playlist?list=PL0hudNq_z8tDAoBj0iR1bO2f0U8TRQDu8
Join this channel to get access to perks and videos early!:
youtube.com/channel/UCwKY6YKl0-amtFsfYEDpMkA/join
#skate #retrospective #skateboarding
- Chapters -
Intro: 0:00
Laying The Groundwork: 1:02
The Expression: 9:07
The Best Part: 9:57
The Expression: 11:19
The Rebellion: 25:52
The Utopia: 39:22
The Future: 1:01:11
Post-Script: 1:05:12
Created by: That Boy Aqua
Skate is by far one of the most popular skating simulators of its time and even to this day. Is it the best skating game? I’d say yes, but the Tony Hawk series and the recent rise of both Session and Skater XL make that question worthy of a full video in itself. It’s a difficult comparison too because while Tony Hawk had an arcade approach to romanticised skateboarding, EA’s Skate series initially nailed an identity in grounded realism. After releasing Skate to generally favourable reviews, many sequels and spin-offs were created and released within a few years. EA and BlackBox had struck gold, and it was clear that there was, and still is an audience for this kind of game, as the current development of Skate 4 would have you believe. The Skate series, despite having such short development times for their many entries, went through a metamorphosis that many games couldn’t dream of… so let’s talk about it.
Of course, the defining feature of skate, is its flickit control scheme which sees the player flicking their control stick in specific directions to perform tricks. These controls are intuitive and make sense when compared to real life. An ollie simply sees you pulling the stick down, and up. But a kickflip or heelflip sees you pulling it down and up but slightly to the side. Meanwhile a shuvit will require you to curve the stick from 6 o'clock to 3 o clock. By the way, the clock lingo is just an easy way of explaining where your thumb needs to go. You’ll notice when viewing the trick book in the first skate game, it shows the direction to flick the stick, but it also has notches all around the circle, representing the stick, that look clocklike, hence the jargon. Everything in the game starts with either a kickflip, ollie, or shuvit. Every trick is built upon or around those three starters, so if you can master those, then anything is possible.
This is a Skate series retrospective. This Skate Retrospective will focus on skate but feature a Tony Hawk retrospective lens for comparison sake. These comparisons are not meant to determine each other's value but to highlight just how fundamentally different they are. this will feature Skate Review, Skate 2 Review, Skate 3 Review, and is essentially a Skate Years Later video. This video will answer what Skate game is the best, but the best Skate game may change with the release of Skate 4. If this video does well, I will likely make a Skate 4 review or a Skate 2022 video. Either way, enjoy this Skate Critique and Skate Analysis, which I believe is the best skate game. An obvious commission here was discussing Skate vs Session and Skate vs skater xl. I understand that those are relevant topics, but discussing what the best Skate simulator is is a video in itself. Thanks to Radrat video for joining me. I loved working with RadRat, and I highly recommend the RadRat Skate videos. Skate is the best skateboarding game, and if the skate alpha is any indicator, the skate reboot could continue that legacy.






![Assassins Creed II: Unpolished & Unrefined
Ive been wanting to make this video for a while now but didnt really know how to structure it without seeming like I hate this game but I think this gets my point across well enough. This is the first video of mine that isnt super positive so if you want some more positivity you can check out my other Assassins Creed videos,
In Defense of Assassins Creed Unity: https://www.youtube.com/watch?v=S0F9j7JFoiE&t=924s
In Defense of Assassins Creed Syndicate: https://www.youtube.com/watch?v=IxM8OCLJIS8&t=128s
In Defense of Assassins Creed Odyssey: https://www.youtube.com/watch?v=obymuh64kOA&t=2447s
Other Essays: https://www.youtube.com/watch?v=VgDK6f80v_4&list=PL0hudNq_z8tDAoBj0iR1bO2f0U8TRQDu8
Twitter: https://twitter.com/ThatBoyAqua
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Channel Memberships: https://www.youtube.com/channel/UCwKY6YKl0-amtFsfYEDpMkA/join
Discord: https://discord.com/invite/VBJwTUa
Chapters:
Pre Script: 0:00
Intro: 0:17
Context: 1:38
Presentation: 3:26
Traversal: 4:37
The Villa: 5:39
Combat: 6:01
Stealth 10:38
The Toolbox Metaphor: 17:12
Codex Pages: 19:26
The Worst Sequence: 20:14
Bugs & Glitches: 21:30
Ezio & His Story: 22:59
Conclusion: 28:38
Post Script: 30:21
Assassin’s Creed is one of the most prominent series of games in my life. Since the release of Assassin’s Creed two, I was totally on board with the franchise and purchased every new release when it came out. I loved seeing Ezios journey come to a close in Assassin’s Creed Revelations. I loved pillaging ships and discovering treasure in Assassins Creed Black Flag. I loved Assassins Creed Unity’s improved stealth, combat, and parkour and the game was absolute eye candy. I even enjoyed the complete shift to a more RPG heavy game that Assassins Creed Origins and Assassins Creed Odyssey took. Assassin’s Creed Two, however... well... I don’t really like Assassin’s Creed Two. Of course, a great deal can be said for the way Assassin’s Creed Two improved on the first game as it clearly refined the mechanics of Assassin’s Creed One and by all means serves as a good sequel.
The graphics were great for the time and even to this day still look pretty good and the world and costume design are arguably top notch. However, the game definitely has its flaws which made it an ultimately unenjoyable experience for me.
I found that Assassin’s Creed Two’s gameplay was quite dull and even lacking in some cases. The stealth was borderline non-existent and whatever semblance of stealth there was isn’t fleshed out or even given to the player all the time. The combat felt repetitive and I got a sense that I had seen just about everything the combat had to offer by the end of the first few missions. The parkour while ambitious is quite janky and jank is one of my biggest issues with the game. Having to restart missions and being detected by enemies across the map was ultimately the cherry on top for my mind-numbing replay of this game. Drawn out sequences, bugs, and a myriad of other things left me feeling like this game was a trip down memory lane, that I would never go down again.
Assassins Creed II is a 2009 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft.[1] It is the second major installment in the Assassins Creed series, a sequel to 2007s Assassins Creed. The game was first released on the PlayStation 3 and Xbox 360 in November 2009 and was later made available on Microsoft Windows in March 2010 and OS X in October 2010.
The plot is set in a fictional history setting and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Knights Templars, who desire peace through control. The framing story is set in the 21st century and follows Desmond Miles as he relives the genetic memories of his ancestor Ezio Auditore da Firenze. The main narrative takes place at the height of the Renaissance in Italy during the 15th and early 16th centuries. Players can explore Florence, Venice, Tuscany and Forlì as they guide Ezio on a quest for vengeance against those responsible for betraying his family. The primary focus is to use the players combat and stealth abilities, as Desmond begins to uncover the mysteries left behind by an ancient race known as the First Civilization in the hope of ending the conflict between the Assassins and Templars.
I hope we can soon see assassins creed Valhalla
Assassins Creed Two is still a good game, I am just not a fan of Assassins Creed Two. I enjoyed every other game in the Assassins Creed franchise with Assassins Creed Unity being favourite. Unfortunatley this game is unpolished and unrefined. Assassins Creed II: Unpolished & Unrefined](https://i.ytimg.com/vi/WdGEXXUew0A/mqdefault.jpg)



