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AuroDev | What Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #8 @AuroDev | Uploaded January 2023 | Updated October 2024, 1 hour ago.
Mortal Glory 2 devlog #8

⚔️ Mortal Glory 2: store.steampowered.com/app/2216660?utm_source=yt
⚔️ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
⚔️ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
🧙 Discord: discord.gg/uhyB8VzcB2
⭐ Twitter: twitter.com/RedbeakGames
💎 Patreon - Support to gain perks: patreon.com/redbeakgames

What Kind of a Game Should You Make? - BIG Idea vs SMALL Idea
youtube.com/watch?v=MiGRV8SwC_U

0:00 Intro
0:37 Tooltip dilemma
3:31 Considering 3 options
8:03 Choosing my approach
12:44 Logic for my tooltip system
What Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #8Talking About Unity, Cool New Skills & Steam Updates // Mortal Glory 2 Indie Game Devlog #29Implementing Fog of War + Other Visual Improvements // Unity Indie Game Devlog #15Chambers of Devious Design - (Old) Game TrailerMy Favorite New Feature! Relics, Perks & Saving // Mortal Glory 2 Indie Game Devlog #17How to Handle Negative Player Feedback as an Indie Game DeveloperPlaying My Own Game! // Mortal Glory 2 Steam Next Fest StreamChambers of Devious Design - Release TrailerChoosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32Quick & Easy Visual Improvements + Other Polishing // Unity Indie Game Devlog 32How to Tag Your Game On Steam // Improving Steam Tags to Optimize Your Store PageIs It Almost Done? // Unity Indie Game Devlog #34

What Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #8 @AuroDev

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