All Things 3D | "Welcome Back!" Perseverance & Ingenuity Unite Back at the Octavia Butler Landing Site After 1 Year @allthings3d | Uploaded 2 years ago | Updated 14 minutes ago
To celebrate the the one year anniversary of Perseverance and Ingenuity coming back together today (not quite this close though), I created this little Side-by-Side video with stereo audio to showcase the latest features in Unreal 5.0, based one of the more recent builds of 'UE5 Main'. It takes advantage of Lumen GI & Reflectivity as well as some features from 4.26+ like Render Queue and 2D Capture. The latter uses a novel method of allowing over/under stereo capture by using a Cinema Camera instead of the older technique of using an orthographic camera; which not only allows for more control in the visual appearance, but also allows Render Queue to be used providing faster rendering and more important, the ability to improve anti aliasing (at the expense of performance) for a better image quality.
The mars environment is based on images from MRO HiRISE, Ingenuity Mastcam-Z & Navigation cameras to create an HDRI environment, two levels of terrain mesh, landscape mesh & the actual landing site terrain based on photogrammetry. This not only provides the most detail at inches from the surface, but provides smooth transition from the surface to 10 meters (and higher) for first lift off of Ingenuity from either FPV eyes of Ingenuity's RTE camera or the MastcamZ stereo cameras, including a zoom feature. More to come in the next month at:
https://ingenuity-vr.space
To celebrate the the one year anniversary of Perseverance and Ingenuity coming back together today (not quite this close though), I created this little Side-by-Side video with stereo audio to showcase the latest features in Unreal 5.0, based one of the more recent builds of 'UE5 Main'. It takes advantage of Lumen GI & Reflectivity as well as some features from 4.26+ like Render Queue and 2D Capture. The latter uses a novel method of allowing over/under stereo capture by using a Cinema Camera instead of the older technique of using an orthographic camera; which not only allows for more control in the visual appearance, but also allows Render Queue to be used providing faster rendering and more important, the ability to improve anti aliasing (at the expense of performance) for a better image quality.
The mars environment is based on images from MRO HiRISE, Ingenuity Mastcam-Z & Navigation cameras to create an HDRI environment, two levels of terrain mesh, landscape mesh & the actual landing site terrain based on photogrammetry. This not only provides the most detail at inches from the surface, but provides smooth transition from the surface to 10 meters (and higher) for first lift off of Ingenuity from either FPV eyes of Ingenuity's RTE camera or the MastcamZ stereo cameras, including a zoom feature. More to come in the next month at:
https://ingenuity-vr.space