@turkenheimer4448
  @turkenheimer4448
Türkenheimer | Weird carry doesn't work in OoT @turkenheimer4448 | Uploaded 2 years ago | Updated 13 hours ago
I did the same thing in MM youtube.com/watch?v=-wEuVb6Nn7c&lc=Ugx6rn_Zwe41mdwQPxV4AaABAg
In MM it seems that the carried actor is held by the fake hookshot but in OoT Link carries it normally.

Slight difference in setting up the stored bomb pull: In the MM video I pressed bomb on a specific frame before landing in water. In the OoT video I did it by pulling a bomb right when a bombchu spawns, which interrupts the bomb pull because only 3 explosives are allowed to exist at the same time. The chu-bomb-spawn method works equally in MM and I guess the bomb pull in water probably works in OoT, but I didn't test.
Weird carry doesnt work in OoTMoon BootsMajoras Mask - All Boss Remains (SRM) in 28:04 on Wii VC NTSC UPicking up Anju in OoT with that new Hookshot Collection Delay (or something like that?) glitchAlternative adjustment setups for 2 Stab Any% position setupHoney & Darling Warps Position Setup in Laundry Pool (Version 3)[Former WR] Majoras Mask - Any% in 23:12 on Wii VC (U)[WR] Majoras Mask - Total Dungeon Completion in 1:37:03 on Wii VC NTSC (U)Majoras Mask - All Boss Remains (SRM) in 24:40 on Wii VC NTSC (U)Masks & Dungeons - Cycle 3 Part 501 thing, but this time with head distortion (English)Good Z-Slide-Superswim spot at waterfalls

Weird carry doesn't work in OoT @turkenheimer4448

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