Türkenheimer | Weird carry doesn't work in OoT @turkenheimer4448 | Uploaded 2 years ago | Updated 13 hours ago
I did the same thing in MM youtube.com/watch?v=-wEuVb6Nn7c&lc=Ugx6rn_Zwe41mdwQPxV4AaABAg
In MM it seems that the carried actor is held by the fake hookshot but in OoT Link carries it normally.
Slight difference in setting up the stored bomb pull: In the MM video I pressed bomb on a specific frame before landing in water. In the OoT video I did it by pulling a bomb right when a bombchu spawns, which interrupts the bomb pull because only 3 explosives are allowed to exist at the same time. The chu-bomb-spawn method works equally in MM and I guess the bomb pull in water probably works in OoT, but I didn't test.
I did the same thing in MM youtube.com/watch?v=-wEuVb6Nn7c&lc=Ugx6rn_Zwe41mdwQPxV4AaABAg
In MM it seems that the carried actor is held by the fake hookshot but in OoT Link carries it normally.
Slight difference in setting up the stored bomb pull: In the MM video I pressed bomb on a specific frame before landing in water. In the OoT video I did it by pulling a bomb right when a bombchu spawns, which interrupts the bomb pull because only 3 explosives are allowed to exist at the same time. The chu-bomb-spawn method works equally in MM and I guess the bomb pull in water probably works in OoT, but I didn't test.