@turkenheimer4448
  @turkenheimer4448
Türkenheimer | 01 thing, but this time with head distortion (English) @turkenheimer4448 | Uploaded 2 years ago | Updated 15 hours ago
This video is just for documentation of this setup, but it will probably not end up being useful. But hey, you never know.
I have made a writeup about the 01-thing here pastebin.com/3J2t92vk
This is the third setup for the 01-thing so far, there has been one for English and Japanese respectively. The difference this time is that we manipulate the last out of the 9 bushes, which means nothing else loads past it. One important thing about Deku Bubble SRM is the float at bubble +0x144. It is responsible for the distortion of Deku Link's head. If the float is zero, then his head is normal. This is the case with the two other setups because another Keaton bush loads right after the bush we manipulate, and where the float was is then overwritten with zero. With this new setup the float stays at what it was when the bubble popped.
The head distortion does not only have influence on the x-angle value, it even changes which values are possible. Unfortunately the angle values of Deku bubbles are handled with low precission, which means that we can only get about one in 16 (for x-angle and y-angle respectively, so overall we can only get about one in 256 angles). The x-angle is especially limiting because it determines the regions we can reach. The dream would be an x-angle of C01E or E01E, which would allow us to write to the upper save context (that's where items and other inventory stuff is stored). C066, E048 and E057 are the only new angles for writing to RAM, maybe there are some new to "ROM".

What follows is just my notes


start on day 1

gap starts at 80413A10

(you can shoot down the balloon first, probably better)


0:25 (1) 2 bubbles, nut + flash -- hit sign with all that loaded
sign spawnes to 80414370
|290||290||290||1B0||200|

stand in corner
shoot 1 bubble in the air
8f pause
2nd bubble at sign 1f
wait 1 frame
cancel aim (takes 1f)
nut
-- hit sign 1 frame after flash spawned


1:32 (2) reload balloon
|960 ||200||AB0|

spawn 3 bubbles, throw nut, 3 bubbles disappear, unload and reload grass while nut is still there (before flash or load grass on the same frame is ok)
|290||290||290| 1B0|200||AB0||290|
|1F0||1F0||1F0||1F0|1A0|200||AB0||290|... nut load to 80415020, grass: 80413A10, 80413C00, 80413DF0, 80413FE0... 804152B0
get into corner at fence and FF entrance
charge 1st bubble 50f
8f pause
2nd bubble 10f
9f pause
3rd bubble 3f
turn (takes 2 frames)
wait 5f (rng how long the bubbles take? D:)
throw nut and target


3:30 (3) unload sign + balloon
|1F0||1F0||1F0||1F0|1A0,200,AB0,290...
|1F0||1F0||1F0||1F0|10E0 ...

shoot bubble at sign, reload balloon balloon AF should load to 80414660
|1F0||1F0||1F0||1F0|290|200||AB0|1A0...

unload sign again
|1F0||1F0||1F0||1F0|290,200|AB0|1A0...
|1F0||1F0||1F0||1F0|490 |AB0|1A0...


5:00 (4) night transition, sakon loads sakon should load to 804141D0
|1F0||1F0||1F0||1F0||470|20|AB0|1A0...


5:18 (5) unload grass
7C0 |470|20|AB0|

3 bubbles, hit sign
|290||290||290|10 |470|20|AB0||200| sign should load to 80415110
7C0 |470|20|AB0||200|


5:48 (6) 3 bubbles + nut, bubbles unload, reload grass with nut still loaded
5th bush should load to 804155A0
|290||290||290|10 |470|20|AB0||200||290|
|1F0||1F0||1F0||1F0||470|20|AB0||200||290|...
|1F0||1F0||1F0||1F0||470|20|AB0||200|290 ...

look at above sign
charge 1st bubble 50f
8f pause
2nd bubble 10f
9f pause
3rd bubble 3f
turn left (takes 2 frames)
wait 5f (maybe 4f) (rng how long the bubbles take? D:)
throw nut and target
nut load to 80415310


7:00 (7) unload sign and balloon
|1F0||1F0||1F0||1F0||470|F60 ...


7:40 (8) 3 bubbles + nut + flash, hit sign with everything loaded
sign should load to 80415230

stand in corner
1st bubble 50f
8f pause
2nd bubble 10f
~10f pause
~ 3rd bubbble 4f (14f total)
cancel aim (takes 1f)
nut
|1F0||1F0||1F0||1F0||470||290||290||290||290||1B0||200|370 ...


9:30 (9) 2 bubbles, nut, flash
|1F0||1F0||1F0||1F0||470||290 ||290 ||290 ||1B0|290 |200|370 ...

2nd bubble and nut unload, 1st bubble and flash still there 7th bush should load to 80414FA0
|1F0||1F0||1F0||1F0||470||290|520 |1B0|290 |200|370 ...
unload and reload grass
|1F0||1F0||1F0||1F0||470||290||1F0||1F0|140|1B0||1F0|A0 |200|370 ...
(1st bubble and nut unload)
|1F0||1F0||1F0||1F0||470|290 |1F0||1F0|2F0 |1F0|A0 |200|370 ...

first bubble 50f
8f pause
2nd bubble 1f
wait 1f, aim cancel, turn (3f total)
wait 2f
nut
wait 3f
target (on the frame you see the nut)


10:25 (10) unload and reload sign
sign should go to 80414640
|1F0||1F0||1F0||1F0||470||200|90|1F0||1F0|2F0 |1F0|2A0,370 ...
|1F0||1F0||1F0||1F0||470||200|90|1F0||1F0|2F0 |1F0|610 ...

11:08 SRM: Shoot 1 bubble, second bubble is for SRM
SRM bubble should load to 80415190
|1F0||1F0||1F0||1F0||470||200|90|1F0||1F0||290|60 |1F0||SRM| ...
unload grass, reload after Sakon cutscene
|1F0||1F0||1F0||1F0||470||200||1F0||1F0||1F0||1F0||1F0,SRM| ...
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01 thing, but this time with head distortion (English) @turkenheimer4448

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