Weapon x Skill System: Daedalus Stormbow Mechanic in Godot 4 @16bitdev
Weapon x Skill System: Daedalus Stormbow Mechanic in Godot 4  @16bitdev
Uploaded July 2024 | Updated September 2026, 4 days ago
Making a Weapon & Skill system with Polymorphism (specifically Strategy Pattern), implementing basic mechanics similar to Daedalus Stormbow inspired from Terraria.

- Timestamps -

0:00 - Preview
0:22 - Explanation
1:00 - Projectile Node Setup
2:33 - Skill Class - Interface
3:07 - Rain Arrow Class - Concrete Class
4:44 - Skill Resource
5:07 - Item Class & Resource
6:02 - Player Interaction
7:13 - Testing out the Skill
7:46 - More Types of Raining Skills
8:40 - Delay between activations
9:18 - Mana System
10:20 - Player & Weapon Animation Setup
11:46 - Testing with CombatDummy
12:12 - Audio - Sound Effects
13:15 - Bow Item
14:28 - Final Result
14:53 - Thanks!

- Related Videos -
Weapon System - youtu.be/ANuCGdakZXs
Shop System - youtu.be/wjjxhMNv7Cs

- Asset Used -
Remake Version of Bardent's Assets by
one of my discord member, Wolfsao

Mana/Health Bar - gabrielatot.itch.io/health-bars

- Code -
Skill Class (Interface) - pastebin.com/rRVqLHMa
RainArrow Class - pastebin.com/nh0QGf4R
Item - pastebin.com/s08vwRQ2

Projectile - pastebin.com/xwdUhPKZ
Player - pastebin.com/VJKJvY2f


- Patreon -
patreon.com/16BitDev

- Discord -
discord.com/invite/AYv8FRz5ag


- Music Used -
- Chau Sara - Mramor
- Provided by Lofi Records
- Watch: youtube.com/watch?v=L6lFNtiF7Xk
- Download/Stream: fanlink.to/TimeTravelEp
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16BitDev |

Weapon x Skill System: Daedalus Stormbow Mechanic in Godot 4

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