Uploaded May 2026 | Updated September 2026, 1 day ago
This devlog focuses on coding and programming behind new features, delving into the creation of dynamic and modular boss fight phases that include melee, spell bursts and circular spells. This video showcases the continuous gamedev process in Godot 4.6
- Related Videos -
Full Playlist - youtube.com/playlist?list=PLDvxSFN380vB2Z4USAJugo7bpiioE_arz
- Patreon -
patreon.com/16BitDev
- Discord -
discord.com/invite/AYv8FRz5ag
This devlog focuses on coding and programming behind new features, delving into the creation of dynamic and modular boss fight phases that include melee, spell bursts and circular spells. This video showcases the continuous gamedev process in Godot 4.6
- Related Videos -
Full Playlist - youtube.com/playlist?list=PLDvxSFN380vB2Z4USAJugo7bpiioE_arz
- Patreon -
patreon.com/16BitDev
- Discord -
discord.com/invite/AYv8FRz5ag










