Modular BOSS FIGHT with Multiple Phases in Godot 4.6+ @16bitdev
Modular BOSS FIGHT with Multiple Phases in Godot 4.6+  @16bitdev
Uploaded May 2026 | Updated September 2026, 1 day ago
This devlog focuses on coding and programming behind new features, delving into the creation of dynamic and modular boss fight phases that include melee, spell bursts and circular spells. This video showcases the continuous gamedev process in Godot 4.6

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Modular BOSS FIGHT with Multiple Phases in Godot 4.6+

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