Enemy AI: Investigate, Patrol, Chase, Attack in Godot 4 @16bitdev
Enemy AI: Investigate, Patrol, Chase, Attack in Godot 4  @16bitdev
Uploaded September 2025 | Updated September 2026, 3 days ago
Enemy AI discussing Idle, Walk, Investigate, Patrol, Return & Attack, with a simplified State Machine.

- Related Videos -
3D Game - youtube.com/playlist?list=PLDvxSFN380vC3qADiD0PCW4p8WwQfWbO4

- Timestamps -

0:00 - Preview
0:00 - RayCast3D & Setup
2:11 - Patrol Points, Movement & Smooth Rotation
6:23 - Looking with Field of View
8:34 - Chase, Attack, Investigate & Return State
10:57 - Item Drop Sound
12:37 - Thanks!

- Code -
Enemy AI - pastebin.com/v5XswPvk

- Patreon -
patreon.com/16BitDev

- Discord -
discord.com/invite/AYv8FRz5ag
Enemy AI: Investigate, Patrol, Chase, Attack in Godot 4Damage Popups - Godot 4 - Game JuiceHow to make Cutscene in Godot 43 CORE Game Loops That Make Games PlayableSaving & Loading System (with Slots) Godot 4.6+Item System & Inventory - Godot 4Saving & Loading System (with Overwrite & Delete) in Godot 4Control Units & Group System - RTS inspired - Godot 4Dungeons that design themselves #GameDev #ShortsGodot 4 | Change Brightness with slider | 2 minute TutorialHologram & Portal Effect | Stencil Buffer NEW UPDATE in Godot 4.5!Camera Effects You Need to Try #gamedev #shorts
16BitDev |

Enemy AI: Investigate, Patrol, Chase, Attack in Godot 4

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER