Uploaded January 2018 | Updated September 2026, 3 weeks ago
This video features the Rogue shortly after she got the revamp to her Low Blow upgrade line. How this ability now works is that, whenever you kill a midboss (the larger, more stun resistant enemies), your next dagger stab will always stun. If the stab hits multiple targets, it still stun all those targets. The Low Blow stab will also restore the Rogue's energy for dashing and special attacks, up to 50% of total energy at max upgrade level.
There were sound problems with the footage, so I put a music track over it.
0:11 - Fighting with Low Blow. The dynamite thrower dies first, and then the next stab on the lifter robot stuns it and restores a lot of energy.
0:23 - Fun with bombs versus a bridge full of orcs. Low Blow helps the Rogue keep her energy high versus large groups.
1:03 - Started the fight with a Low Blow charge active. Since this footage, we've added an icon to let you know if you have one ready or not.
1:24 - I get the stealth-when-getting-hit gear here, but then don't get hit in the next fight at all. I should have kicked the second to last enemy instead of stabbing, as Low Blow would have given all my energy back if I kicked first, then stabbed.
1:51 - New equipment screen.
2:00 - Kicking, like dashing, lets the Rogue slip through enemy projectiles.
2:07 - I sometimes forget the Castle wizards can resurrect.
2:29 - Low Blow allows you to mess up midboss heavy groups pretty well sometimes. Some midbosses don't have a ton of health, like the Guard Captains that have the morningstars they smash down. I think they only have about 45 health, which is 3 backstabs.
2:39 - Big fight against the Rogue's hated natural enemy, the Slimes. I actually manage to get hit a few times so I finally get free stealths. I squander most of them quickly, for this item you ideally want to take your time and get the most out of each revenge stealth. This can be hard to do in the heat of battle.
This video features the Rogue shortly after she got the revamp to her Low Blow upgrade line. How this ability now works is that, whenever you kill a midboss (the larger, more stun resistant enemies), your next dagger stab will always stun. If the stab hits multiple targets, it still stun all those targets. The Low Blow stab will also restore the Rogue's energy for dashing and special attacks, up to 50% of total energy at max upgrade level.
There were sound problems with the footage, so I put a music track over it.
0:11 - Fighting with Low Blow. The dynamite thrower dies first, and then the next stab on the lifter robot stuns it and restores a lot of energy.
0:23 - Fun with bombs versus a bridge full of orcs. Low Blow helps the Rogue keep her energy high versus large groups.
1:03 - Started the fight with a Low Blow charge active. Since this footage, we've added an icon to let you know if you have one ready or not.
1:24 - I get the stealth-when-getting-hit gear here, but then don't get hit in the next fight at all. I should have kicked the second to last enemy instead of stabbing, as Low Blow would have given all my energy back if I kicked first, then stabbed.
1:51 - New equipment screen.
2:00 - Kicking, like dashing, lets the Rogue slip through enemy projectiles.
2:07 - I sometimes forget the Castle wizards can resurrect.
2:29 - Low Blow allows you to mess up midboss heavy groups pretty well sometimes. Some midbosses don't have a ton of health, like the Guard Captains that have the morningstars they smash down. I think they only have about 45 health, which is 3 backstabs.
2:39 - Big fight against the Rogue's hated natural enemy, the Slimes. I actually manage to get hit a few times so I finally get free stealths. I squander most of them quickly, for this item you ideally want to take your time and get the most out of each revenge stealth. This can be hard to do in the heat of battle.










