Dilmer Valecillos | visionOS Development Fundamentals - RealityView Attachments, Systems, & More! @dilmerv | Uploaded October 2023 | Updated October 2024, 1 hour ago.
This is video #2 of my visionOS development fundamental series where we add new features by using RealityView attachments, systems, and custom components.
β€οΈ Support on Patreon: patreon.com/dilmerv
π Subscribe for more XR Tutorials : youtube.com/@dilmerv?sub_confirmation=1
π¦ Twitter X: twitter.com/dilmerv
π₯ Discord : discord.gg/dNMHBc8KdP
πΈ Instagram : instagram.com/dilmerv
π This video covers additional visionOS SDK topics including:
- Structure of RealityViews including Update, Placeholder, and Attachments functions.
- Adding a Swift extension method to provide image based lights and image based lights receivers to loaded entities.
- Adding an immersive space of type mixed in addition to existing volumetric and full views created in the previous video.
- Adding an Orbit System and Orbit Component for circular movement applied to SpaceX capsule.
- Using the Preview tag for rapid development during System and Component testing.
Here're the visionOS tutorial project requirements:
- Xcode Version 15 beta 8 or greater
- visionOS Version 1 beta 3 Simulator Runtime or greater
- (This is bundled with Xcode) Reality Composer Pro Version 1.0 (393.3) or greater
π£ Full project source code available via GitHub: github.com/dilmerv/VisionOSInspiration4
π’ Download VisionOS SDK From Apple Developer Portal:
developer.apple.com/visionos
π Sketchfab 3d models used today and links for attributions:
- SpaceX Dragon 2 exterior: sketchfab.com/3d-models/spacex-dragon-2-exterior-2575398db20c406cab2cf72b89a9be8b
- SpaceX Falcon 9 rocket: sketchfab.com/3d-models/falcon-9-spacex-rocket-58784d6b55ad47d2985f353459759f06
π₯½ Learn & Get my XR Training from:
learnxr.io
π My Blog / π₯ Newsletter (Subscribe to get up to date XR news)
blog.learnxr.io
#visionOS #swiftui #visionpro
This is video #2 of my visionOS development fundamental series where we add new features by using RealityView attachments, systems, and custom components.
β€οΈ Support on Patreon: patreon.com/dilmerv
π Subscribe for more XR Tutorials : youtube.com/@dilmerv?sub_confirmation=1
π¦ Twitter X: twitter.com/dilmerv
π₯ Discord : discord.gg/dNMHBc8KdP
πΈ Instagram : instagram.com/dilmerv
π This video covers additional visionOS SDK topics including:
- Structure of RealityViews including Update, Placeholder, and Attachments functions.
- Adding a Swift extension method to provide image based lights and image based lights receivers to loaded entities.
- Adding an immersive space of type mixed in addition to existing volumetric and full views created in the previous video.
- Adding an Orbit System and Orbit Component for circular movement applied to SpaceX capsule.
- Using the Preview tag for rapid development during System and Component testing.
Here're the visionOS tutorial project requirements:
- Xcode Version 15 beta 8 or greater
- visionOS Version 1 beta 3 Simulator Runtime or greater
- (This is bundled with Xcode) Reality Composer Pro Version 1.0 (393.3) or greater
π£ Full project source code available via GitHub: github.com/dilmerv/VisionOSInspiration4
π’ Download VisionOS SDK From Apple Developer Portal:
developer.apple.com/visionos
π Sketchfab 3d models used today and links for attributions:
- SpaceX Dragon 2 exterior: sketchfab.com/3d-models/spacex-dragon-2-exterior-2575398db20c406cab2cf72b89a9be8b
- SpaceX Falcon 9 rocket: sketchfab.com/3d-models/falcon-9-spacex-rocket-58784d6b55ad47d2985f353459759f06
π₯½ Learn & Get my XR Training from:
learnxr.io
π My Blog / π₯ Newsletter (Subscribe to get up to date XR news)
blog.learnxr.io
#visionOS #swiftui #visionpro