Uploaded September 2025 | Updated September 2026, 1 week ago
This level is an absolute masterpiece. The gameplay in this level balances itself in a way that perfectly reflects the intensity of the song during each part, and it does so in a way that despite some parts being extremely calm, never get boring. I will split this description up into 5 parts as the level has 5 distinct sections.
The first 9% by itself is probably comparable to a Hard/Very Hard tier extreme demon. It took me 3 days to pass it once, but after that it became insanely consistent and I ended up passing it 34 times total during days 3 and 4. A lot of this part's difficulty comes from the fact that the gameplay fades into vision once its already 25% of the way onto the screen, which effectively turns the first 10% into a memory level. As a result, this part feels so much harder than it needs to be at first, but eventually it becomes extremely consistent. This part is literally just the definition of 'trust the process'.
10%-40% at a first glance seems like a really, really boring part to play, but that is far from the truth. This part has 10 different videos in the background that play in a random order. In each video, there is a 50% chance for a 'suspicious figure' to appear (that is, a stick man with a bluetooth logo for a head). During this part, you have the option to fly into the upper or lower screen border to transport yourself into the video, which turns you mini and prevents you colliding with the structures. The way this part plays is that if you see the suspicious figure in the video, you must not enter the video. If you do not see the suspicious figure, you must enter the video before some black needles kill you, which is easily seen at 3:11 in the completion. After the needles appear, you are safe to leave the video before the next one starts. On top of this the figure has 3 possible spawn places in each video, which means it isn't necessarily as simple as learning where its spawn position is, and while you can learn all its spawns, it would take quite a long time to find them all. This is an absolutely perfect gimmick for this part of the song, as despite the base gameplay being really easy, the fact that you have to keep an eye out for the figure keeps you very engaged.
41%-65% is a sort of a consistency test, nothing here is really too difficult and I would estimate that 10-65 as a whole is no harder than insane demon. That being said, you can still choke here. The ship control required is pretty unforgiving and you can't really drop your focus too much outside of the break parts given to you from 41-45 and 60-65. The path I take around the black spheres at 46% are for 3 collectible stars that add some additional orbs at the very ending to collect the coin. Obviously this is optional, however I would recommend taking the coin as it doesn't make the ship that much harder and the coin at the end skips the last 2 pink orbs which are the hardest clicks of the ending. The orb ship at 51% isn't all too difficult, but you should be very aware that the hitboxes of the scaled up orbs are a lot larger than you might expect. The yellow orb at 4:55 was especially susceptible to this, and it killed me a couple times. For the most part though, this section is pretty chill and gives you time to clear your head for the drop.
66%-82% is where the drop section lies, and reaching this from zero is such a crazy feeling. The only thing that was noticeably harder than everything else at the drop was the transition into and out of the 72% dual, but eventually I found some click patterns that lined up the ship and UFO the same way each time. Passing the dual and reaching the ship at 77% is where nerves will absolutely skyrocket, and this is where I started to breathe rather heavily. Playing the ending of the drop from zero is an indescribable feeling and creates such an incredible climax for the level.
83%-93% concludes the level (the rest is endscreen) and the nerves that built up at the end of the drop will plateau here as you finish off the level with some relatively easy timings. That being said, they can still kill you if you aren't focused, but realistically speaking you will be very focused once you reach here. Like I said before, I would recommend taking the coin as it removes the risk of dying to the hardest clicks of the ending, the last two pink orbs.
This is my new favourite level by far, and nothing else comes close. Each part of the level invokes a different feeling that when combined into the span of a single attempt is an experience you won't find anywhere else. While the balancing may put people off, I can assure you everything becomes very consistent and is the best possible balancing this level could have to really carry the feeling of the song. While I know this won't be for everyone, I urge anyone interested to give this a try.
Song: Video by Jane Remover
Attempts: 6,310
Worst Fail: 81%
Enjoyment: 10/10
Extreme Demon #559
Difficulty Opinion: NLW Relentless Tier
This level is an absolute masterpiece. The gameplay in this level balances itself in a way that perfectly reflects the intensity of the song during each part, and it does so in a way that despite some parts being extremely calm, never get boring. I will split this description up into 5 parts as the level has 5 distinct sections.
The first 9% by itself is probably comparable to a Hard/Very Hard tier extreme demon. It took me 3 days to pass it once, but after that it became insanely consistent and I ended up passing it 34 times total during days 3 and 4. A lot of this part's difficulty comes from the fact that the gameplay fades into vision once its already 25% of the way onto the screen, which effectively turns the first 10% into a memory level. As a result, this part feels so much harder than it needs to be at first, but eventually it becomes extremely consistent. This part is literally just the definition of 'trust the process'.
10%-40% at a first glance seems like a really, really boring part to play, but that is far from the truth. This part has 10 different videos in the background that play in a random order. In each video, there is a 50% chance for a 'suspicious figure' to appear (that is, a stick man with a bluetooth logo for a head). During this part, you have the option to fly into the upper or lower screen border to transport yourself into the video, which turns you mini and prevents you colliding with the structures. The way this part plays is that if you see the suspicious figure in the video, you must not enter the video. If you do not see the suspicious figure, you must enter the video before some black needles kill you, which is easily seen at 3:11 in the completion. After the needles appear, you are safe to leave the video before the next one starts. On top of this the figure has 3 possible spawn places in each video, which means it isn't necessarily as simple as learning where its spawn position is, and while you can learn all its spawns, it would take quite a long time to find them all. This is an absolutely perfect gimmick for this part of the song, as despite the base gameplay being really easy, the fact that you have to keep an eye out for the figure keeps you very engaged.
41%-65% is a sort of a consistency test, nothing here is really too difficult and I would estimate that 10-65 as a whole is no harder than insane demon. That being said, you can still choke here. The ship control required is pretty unforgiving and you can't really drop your focus too much outside of the break parts given to you from 41-45 and 60-65. The path I take around the black spheres at 46% are for 3 collectible stars that add some additional orbs at the very ending to collect the coin. Obviously this is optional, however I would recommend taking the coin as it doesn't make the ship that much harder and the coin at the end skips the last 2 pink orbs which are the hardest clicks of the ending. The orb ship at 51% isn't all too difficult, but you should be very aware that the hitboxes of the scaled up orbs are a lot larger than you might expect. The yellow orb at 4:55 was especially susceptible to this, and it killed me a couple times. For the most part though, this section is pretty chill and gives you time to clear your head for the drop.
66%-82% is where the drop section lies, and reaching this from zero is such a crazy feeling. The only thing that was noticeably harder than everything else at the drop was the transition into and out of the 72% dual, but eventually I found some click patterns that lined up the ship and UFO the same way each time. Passing the dual and reaching the ship at 77% is where nerves will absolutely skyrocket, and this is where I started to breathe rather heavily. Playing the ending of the drop from zero is an indescribable feeling and creates such an incredible climax for the level.
83%-93% concludes the level (the rest is endscreen) and the nerves that built up at the end of the drop will plateau here as you finish off the level with some relatively easy timings. That being said, they can still kill you if you aren't focused, but realistically speaking you will be very focused once you reach here. Like I said before, I would recommend taking the coin as it removes the risk of dying to the hardest clicks of the ending, the last two pink orbs.
This is my new favourite level by far, and nothing else comes close. Each part of the level invokes a different feeling that when combined into the span of a single attempt is an experience you won't find anywhere else. While the balancing may put people off, I can assure you everything becomes very consistent and is the best possible balancing this level could have to really carry the feeling of the song. While I know this won't be for everyone, I urge anyone interested to give this a try.
Song: Video by Jane Remover
Attempts: 6,310
Worst Fail: 81%
Enjoyment: 10/10
Extreme Demon #559
Difficulty Opinion: NLW Relentless Tier










