Uploaded February 2026 | Updated September 2026, 1 week ago
As I explained after the completion, this is the most awkward extreme demon I have ever beaten. The base gameplay is that of a hard demon, however the click patterns, orb placements, portal placements, and structuring are just not set up in ways that feel natural at all for the most part. It genuinely feels to me like the creator just built deco and structures for visual appeal and then threw gameplay elements in as an afterthought until something worked. I would also like to point out the excessive shake trigger use, and it is confusing to me why they would be added in since this was built on the 1.9 gdps and shake triggers were not in 1.9.
Generally speaking, I don't like appearing negative when talking about people's levels as they are a creation that the creator is (hopefully) proud of. I do like this level visually a lot, with the exception of the shakes. It is just really baffling to me how levels can release with gameplay like this. I did enjoy my time with the level, but I can't say I would really recommend this.
Like I said already, the base gameplay of this is just a hard demon with its difficulty scaled up due to awkwardness, but I found it consistent and playable enough to where I don't really agree at all with an extreme demon rating. The only gameplay that was actually difficult to pull off was the very first cube and the very last ship, the rest was not really challenging at all to me. I do think this should be an insane demon as a result of this.
Song: Flamewall by Camellia
Attempts: 304
Worst Fail: 60%
Enjoyment: 7/10
Extreme Demon #589
Difficulty Opinion: Insane Demon
As I explained after the completion, this is the most awkward extreme demon I have ever beaten. The base gameplay is that of a hard demon, however the click patterns, orb placements, portal placements, and structuring are just not set up in ways that feel natural at all for the most part. It genuinely feels to me like the creator just built deco and structures for visual appeal and then threw gameplay elements in as an afterthought until something worked. I would also like to point out the excessive shake trigger use, and it is confusing to me why they would be added in since this was built on the 1.9 gdps and shake triggers were not in 1.9.
Generally speaking, I don't like appearing negative when talking about people's levels as they are a creation that the creator is (hopefully) proud of. I do like this level visually a lot, with the exception of the shakes. It is just really baffling to me how levels can release with gameplay like this. I did enjoy my time with the level, but I can't say I would really recommend this.
Like I said already, the base gameplay of this is just a hard demon with its difficulty scaled up due to awkwardness, but I found it consistent and playable enough to where I don't really agree at all with an extreme demon rating. The only gameplay that was actually difficult to pull off was the very first cube and the very last ship, the rest was not really challenging at all to me. I do think this should be an insane demon as a result of this.
Song: Flamewall by Camellia
Attempts: 304
Worst Fail: 60%
Enjoyment: 7/10
Extreme Demon #589
Difficulty Opinion: Insane Demon










