Uploaded November 2021 | Updated September 2026, 2 weeks ago
Objective: Occupy enemy base camps
Turn Count: 1
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 7 Durability
- Level 7-9 Accuracy
- Penetration Order
- Level 3 Resilience
Procurement Shop
- Gallian-A-2
- Grenade-6
- Field Suit-ND-5
- Lancaar-6
- Combat Suit-BD-4
- GSR-A-1
- Unlocking the Fencer class
Equipment List
- Leila: Generic Scope, ZM-MP
- Imca: Varrot's Specs
- Alphons: Charm of Movement, ZMKar
- Serge: Soldier Amulet
- Shin: Bronze Bullet, ZMXKar
- Riela: Charm of Vigor
On the very first CP, Leila needs to sneak past the Heavy Armor (well she ran through him, meant to walk to avoid trigger him usually). On the next 2 CP, Imca will need to cut corners and have almost perfect movement in order to make it to the 1st enemy base camp with an Open Fire. With the Gallian-A-2 and Varrot's Specs, she can 1HKO the enemy scout hiding there. The next CP, Alphons needs the Charm of Movement in order to have enough CP to make it to the next camp. Imca will then Open Fire for the 2nd time in order to grab the 2 enemy camps to get to Scout Veteran and to hit the enemy ace so that Serge can finish him off next CP. Last 2 filler CP will be used by Shin in order to kill 2 enemies and grab the other camp in area 3 to get class exp. The last CP use will then be on Riela who needs to be quick to avoid the tank interception fire in order to grab the last enemy base camp.
Objective: Occupy enemy base camps
Turn Count: 1
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 7 Durability
- Level 7-9 Accuracy
- Penetration Order
- Level 3 Resilience
Procurement Shop
- Gallian-A-2
- Grenade-6
- Field Suit-ND-5
- Lancaar-6
- Combat Suit-BD-4
- GSR-A-1
- Unlocking the Fencer class
Equipment List
- Leila: Generic Scope, ZM-MP
- Imca: Varrot's Specs
- Alphons: Charm of Movement, ZMKar
- Serge: Soldier Amulet
- Shin: Bronze Bullet, ZMXKar
- Riela: Charm of Vigor
On the very first CP, Leila needs to sneak past the Heavy Armor (well she ran through him, meant to walk to avoid trigger him usually). On the next 2 CP, Imca will need to cut corners and have almost perfect movement in order to make it to the 1st enemy base camp with an Open Fire. With the Gallian-A-2 and Varrot's Specs, she can 1HKO the enemy scout hiding there. The next CP, Alphons needs the Charm of Movement in order to have enough CP to make it to the next camp. Imca will then Open Fire for the 2nd time in order to grab the 2 enemy camps to get to Scout Veteran and to hit the enemy ace so that Serge can finish him off next CP. Last 2 filler CP will be used by Shin in order to kill 2 enemies and grab the other camp in area 3 to get class exp. The last CP use will then be on Riela who needs to be quick to avoid the tank interception fire in order to grab the last enemy base camp.










