Uploaded December 2021 | Updated September 2026, 2 weeks ago
Objective: Retrieve 6 Supply Boxes
Turn count: 2
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Riela: Bronze Bullet, ZM2Kar
- Shin: Charm of Movement
- Elliot: Varrot’s Specs, KMKar
- Alphons: Safety Talisman, Gallian-R
- Leila: Health Talisman
- Imca: Self Defense Knife
Light Tank B-3
- Constructor Arm
This is a more complicated map than the previous one, requiring that we grab the 2 supply boxes from each area. To start with, shooting the Trooper at the start of area 1 aggros him and the scout to our base which helps in dealing additional damage although Alphons with the Gallian-R can 1RKO with it. The goal of our tank is to create a bridge and kill the 2 dangerous threats to our scout, grab the supply box, knock out the enemy scout from the base at the top right so a scout can capture it and block it from shooting our scouts in 3 CP. After that, we unlock gate A in area 2 to grab the box hidden there and another box near the top left base. These Gunners need to be killed as otherwise they will aggro and grab the flag. Alphons will then grab the flag in the top right of area 1 although he screwed up and didn’t grenade the enemy out of the base, using up the only free CP. In the EP, area 3 will have their enemies be very aggressive and try to grab the base but will barely fall short of capturing it. This is perfect as it leads to an Imca Open Fire as a fencer that takes care of most of them. After this, the map is mostly cleanup with grabbing the last 3 boxes.
Objective: Retrieve 6 Supply Boxes
Turn count: 2
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Riela: Bronze Bullet, ZM2Kar
- Shin: Charm of Movement
- Elliot: Varrot’s Specs, KMKar
- Alphons: Safety Talisman, Gallian-R
- Leila: Health Talisman
- Imca: Self Defense Knife
Light Tank B-3
- Constructor Arm
This is a more complicated map than the previous one, requiring that we grab the 2 supply boxes from each area. To start with, shooting the Trooper at the start of area 1 aggros him and the scout to our base which helps in dealing additional damage although Alphons with the Gallian-R can 1RKO with it. The goal of our tank is to create a bridge and kill the 2 dangerous threats to our scout, grab the supply box, knock out the enemy scout from the base at the top right so a scout can capture it and block it from shooting our scouts in 3 CP. After that, we unlock gate A in area 2 to grab the box hidden there and another box near the top left base. These Gunners need to be killed as otherwise they will aggro and grab the flag. Alphons will then grab the flag in the top right of area 1 although he screwed up and didn’t grenade the enemy out of the base, using up the only free CP. In the EP, area 3 will have their enemies be very aggressive and try to grab the base but will barely fall short of capturing it. This is perfect as it leads to an Imca Open Fire as a fencer that takes care of most of them. After this, the map is mostly cleanup with grabbing the last 3 boxes.










