Uploaded December 2021 | Updated September 2026, 2 weeks ago
Objective: Defend target area or defeat all enemies
Turn count: 2
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 21 Durability
- Level 16 Evasion
- Level 9 vsArmor
Procurement Shop
- Medium APC-1
Equipment List
- Riela: Varrot’s Specs, KM2KarA
- Felix: Charm of Movement
- Serge: Elite Amulet
- Kurt: Silver Bullet
- Leila: Soldier Dog Tags
- Cedric: Bronze Bullet
- Zahar: Self-Defense Knife, ZM-MPX
- Clarissa: Solider Amulet
Light APC-9
- Lamp
- Side Armor
This is another defend map where I use Riela’s Valkyria to have some friendly fire kills. The gun she has is from the ace from the previous map though so Imca must have transported it somehow. This is a semi-complicated 2 turn but what makes it a lot easier is that the Looted MG Turret H2 from the Chapter 16 Battle in the Mines ace is insanely strong and is able to kill heavy tanks in 1 CP (along with heavies) which not even a Lancer can do. Also you have a decent amount of CP left over to clean up mistakes (like how some of the enemies lived after turn 1 EP instead of being shot down and taking too much damage with the APC and needing an engineer to repair it). This is also the last complicated map until the finale.
Objective: Defend target area or defeat all enemies
Turn count: 2
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Training Grounds
- Level 21 Durability
- Level 16 Evasion
- Level 9 vsArmor
Procurement Shop
- Medium APC-1
Equipment List
- Riela: Varrot’s Specs, KM2KarA
- Felix: Charm of Movement
- Serge: Elite Amulet
- Kurt: Silver Bullet
- Leila: Soldier Dog Tags
- Cedric: Bronze Bullet
- Zahar: Self-Defense Knife, ZM-MPX
- Clarissa: Solider Amulet
Light APC-9
- Lamp
- Side Armor
This is another defend map where I use Riela’s Valkyria to have some friendly fire kills. The gun she has is from the ace from the previous map though so Imca must have transported it somehow. This is a semi-complicated 2 turn but what makes it a lot easier is that the Looted MG Turret H2 from the Chapter 16 Battle in the Mines ace is insanely strong and is able to kill heavy tanks in 1 CP (along with heavies) which not even a Lancer can do. Also you have a decent amount of CP left over to clean up mistakes (like how some of the enemies lived after turn 1 EP instead of being shot down and taking too much damage with the APC and needing an engineer to repair it). This is also the last complicated map until the finale.










