Uploaded March 2025 | Updated September 2026, 2 weeks ago
Ultimate Illusion is a new addition to the Neo Dimension version that is unlocked by finishing Inner Void Realm where you can fight NG++ (the maximum scaling with heavily inflated stats) story and side quest bosses. Every time you beat a boss, you get 2 SP Capsules making this a great way of maxing out your growth maps. For Part 1 bosses, I won't really be writing much and will not be showing my equipment as they are mostly trivial but for Part 2 bosses, I will be showing them after beating them. Battle music is set to random so you may hear Final Fantasy music on bosses that allow them.
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwuakARM348Y7rXS35hyurt7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now onto the last part of the final boss who is very long and has 2 distinct phases: the first main phase which takes up the majority of the fight where he cycles through certain periods of attacks and the second shorter damage check phase.
For the 1st phase, Jas will do a cycle of attacks. He always does 2 actions if he isn't in a specific period which is either hitting a party member with an elemental spell (high damage) or casting Calamity which debuffs your ATK, DEF, and SPD. This will be what he does during his "filler" period in his cycle.
To signal his next attack and period in his cycle, Big Bang, he will cast Retribution on a single party member which gives Seal, Poison and Curse so you wanna be protected for that. During this time, you wanna prep up as much as possible before Big Bang occurs by buffing your party whether its from using Tan for Mystery Potion to Desperation, charging Cheryl or Prickle or just speeding up the rest of your party and debuffing Jas. Just before Big Bang hits, you want to bring out your guard party to tank it.
After Big Bang, he will either summon White Hole (1st time), Black Hole (2nd time), or both (3rd time and later). He will then continue using his "filler" period attacks for a turn afterwards. White Hole (absorbs Light, weak to Dark) summons adds and you can take care of them if needed as a few adds can remove your buffs which is annoying. Its not needed though but you should put some damage at least as you will see in the next period of the cycle. Black Hole though is much more dangerous as it will act immediately after the next turn and will absorb a random party member. For Black Hole, you wanna prepare either Zinikr with Charges (unlikely as he was just guarding) or Tan with Mystery Potion and Desperation who will either do a lot of damage to it or 1 shot it with a critical. Then you can finish it off with Kina or Leo to bust out the party member. The Black Hole should be your main priority when both it and the White Hole are summoned.
After that, he will signal the last period of the cycle by casting Super Buff which buffs his ATK and DEF. He will also summon 12 elemental stones (9 will always be one element) while preparing his charged attack, Supernova. You wanna immediately dispel his Super Buff with Cheryl or Valrika. Then you want a fully buffed in ATK + Charged character to get rid of the 9 of the 12 elemental stones with their Tension skill depending on what is out (eg. if there are more Earth elemental stones, you wanna bring out Prickle for his Lightning Tension skill which I messed up here by not pre-charging). This is also why I said to not worry about the White Hole as much, the Tension skill should do enough damage to finish it off. If you aren't able to destroy the elemental stones with the most elements, you will wanna destroy as much as possible or you will need to have someone with Cat's Eye to hopefully survive the Supernova as it will absorb all the elemental stones and enemies left from the White Hole with the amount absorbed dictating its damage multiplier. You will want your guard party to tank it and hopefully you only have 3 elemental stones up so it only gets a 1.9x damage multiplier. Jas will then return to the beginning of the cycle and repeat it, the only thing changing is what hole(s) he summons. This continues until you get him to low enough HP (70k in NG, unsure on NG++ but ~150k I'm guessing).
Once at low enough HP, Jas will signify a countdown with Beginning of the End which is the shorter damage check phase. The plus side is that any holes, elemental stones and adds will immediately be killed. The countdown will result in a game over if it is allowed to countdown to 0. This is where you wanna just rush out as much damage as possible where I use Leo and Tan. Thankfully, Jas will only be able to do one attack so a healer isn't as required but Quick All from Ez is still useful. As long as you aren't too behind in revives, this phase is a victory lap.
And with this fight, this wraps up this run as you receive the Fantasian after beating all the fights. This isn't the end though as I have one more bonus I recorded a week after cause I was a bit curious on the custom difficulties.
Ultimate Illusion is a new addition to the Neo Dimension version that is unlocked by finishing Inner Void Realm where you can fight NG++ (the maximum scaling with heavily inflated stats) story and side quest bosses. Every time you beat a boss, you get 2 SP Capsules making this a great way of maxing out your growth maps. For Part 1 bosses, I won't really be writing much and will not be showing my equipment as they are mostly trivial but for Part 2 bosses, I will be showing them after beating them. Battle music is set to random so you may hear Final Fantasy music on bosses that allow them.
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwuakARM348Y7rXS35hyurt7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now onto the last part of the final boss who is very long and has 2 distinct phases: the first main phase which takes up the majority of the fight where he cycles through certain periods of attacks and the second shorter damage check phase.
For the 1st phase, Jas will do a cycle of attacks. He always does 2 actions if he isn't in a specific period which is either hitting a party member with an elemental spell (high damage) or casting Calamity which debuffs your ATK, DEF, and SPD. This will be what he does during his "filler" period in his cycle.
To signal his next attack and period in his cycle, Big Bang, he will cast Retribution on a single party member which gives Seal, Poison and Curse so you wanna be protected for that. During this time, you wanna prep up as much as possible before Big Bang occurs by buffing your party whether its from using Tan for Mystery Potion to Desperation, charging Cheryl or Prickle or just speeding up the rest of your party and debuffing Jas. Just before Big Bang hits, you want to bring out your guard party to tank it.
After Big Bang, he will either summon White Hole (1st time), Black Hole (2nd time), or both (3rd time and later). He will then continue using his "filler" period attacks for a turn afterwards. White Hole (absorbs Light, weak to Dark) summons adds and you can take care of them if needed as a few adds can remove your buffs which is annoying. Its not needed though but you should put some damage at least as you will see in the next period of the cycle. Black Hole though is much more dangerous as it will act immediately after the next turn and will absorb a random party member. For Black Hole, you wanna prepare either Zinikr with Charges (unlikely as he was just guarding) or Tan with Mystery Potion and Desperation who will either do a lot of damage to it or 1 shot it with a critical. Then you can finish it off with Kina or Leo to bust out the party member. The Black Hole should be your main priority when both it and the White Hole are summoned.
After that, he will signal the last period of the cycle by casting Super Buff which buffs his ATK and DEF. He will also summon 12 elemental stones (9 will always be one element) while preparing his charged attack, Supernova. You wanna immediately dispel his Super Buff with Cheryl or Valrika. Then you want a fully buffed in ATK + Charged character to get rid of the 9 of the 12 elemental stones with their Tension skill depending on what is out (eg. if there are more Earth elemental stones, you wanna bring out Prickle for his Lightning Tension skill which I messed up here by not pre-charging). This is also why I said to not worry about the White Hole as much, the Tension skill should do enough damage to finish it off. If you aren't able to destroy the elemental stones with the most elements, you will wanna destroy as much as possible or you will need to have someone with Cat's Eye to hopefully survive the Supernova as it will absorb all the elemental stones and enemies left from the White Hole with the amount absorbed dictating its damage multiplier. You will want your guard party to tank it and hopefully you only have 3 elemental stones up so it only gets a 1.9x damage multiplier. Jas will then return to the beginning of the cycle and repeat it, the only thing changing is what hole(s) he summons. This continues until you get him to low enough HP (70k in NG, unsure on NG++ but ~150k I'm guessing).
Once at low enough HP, Jas will signify a countdown with Beginning of the End which is the shorter damage check phase. The plus side is that any holes, elemental stones and adds will immediately be killed. The countdown will result in a game over if it is allowed to countdown to 0. This is where you wanna just rush out as much damage as possible where I use Leo and Tan. Thankfully, Jas will only be able to do one attack so a healer isn't as required but Quick All from Ez is still useful. As long as you aren't too behind in revives, this phase is a victory lap.
And with this fight, this wraps up this run as you receive the Fantasian after beating all the fights. This isn't the end though as I have one more bonus I recorded a week after cause I was a bit curious on the custom difficulties.










