Uploaded June 2025 | Updated September 2026, 2 hours ago
Log: https://dps.report/lHlf-20250621-203659_ura
DISCLAIMER: This was just a funny side project when we noticed you can attack Ura from 1500 range and Ura not using any abilities. This is clearly not intended behaviour though and it has been reported already.
Shoutout to Vuu who had to play Quickness for the first time and was sad about not being able to dps.
Thanks to REMagic, who participated every run except for the evening we killed.
Two bugs are at play here:
1) When Ura uses Propel and self-interrupts at 70%, Ura can bug out and not cast Return.
2) Ura has a 1500 aggro range, but since some skills can hit just a tad bit further, you can hit Ura while Ura isn't doing anything.
What we learned from this funny project:
1) 70% Return is always cast, even when no one is in Ura's aggro range
2) The transition at 40% doesn't do anything (which was kinda expected, because nothing special happens there except Ura starting to cast bubbles, but as no one is in range, Ura doesn't do that)
3) At 1%, the first Titanspawner always spawns, even if no one is in range. It is a separate skill from the usual Create Titanspawn Geyser cast form Ura.
Squad:
(Slb) Airen: youtu.be/TcTNzU0y-Lw
(Slb) Jokuc: youtu.be/F2aYPxekpDQ
(Slb) Rickz
(DE) Asterius: youtu.be/uhoky-pQofI
(DE) Airisu: youtu.be/b-4FKD-dQ0Q
(qDE) Rainer
(qDE) Vuu
(hChr) Bear: youtu.be/69TwuVnXnbw
(hChr) Henne
(hChr) Minas: youtu.be/b6vtTGhwEqY
Log: https://dps.report/lHlf-20250621-203659_ura
DISCLAIMER: This was just a funny side project when we noticed you can attack Ura from 1500 range and Ura not using any abilities. This is clearly not intended behaviour though and it has been reported already.
Shoutout to Vuu who had to play Quickness for the first time and was sad about not being able to dps.
Thanks to REMagic, who participated every run except for the evening we killed.
Two bugs are at play here:
1) When Ura uses Propel and self-interrupts at 70%, Ura can bug out and not cast Return.
2) Ura has a 1500 aggro range, but since some skills can hit just a tad bit further, you can hit Ura while Ura isn't doing anything.
What we learned from this funny project:
1) 70% Return is always cast, even when no one is in Ura's aggro range
2) The transition at 40% doesn't do anything (which was kinda expected, because nothing special happens there except Ura starting to cast bubbles, but as no one is in range, Ura doesn't do that)
3) At 1%, the first Titanspawner always spawns, even if no one is in range. It is a separate skill from the usual Create Titanspawn Geyser cast form Ura.
Squad:
(Slb) Airen: youtu.be/TcTNzU0y-Lw
(Slb) Jokuc: youtu.be/F2aYPxekpDQ
(Slb) Rickz
(DE) Asterius: youtu.be/uhoky-pQofI
(DE) Airisu: youtu.be/b-4FKD-dQ0Q
(qDE) Rainer
(qDE) Vuu
(hChr) Bear: youtu.be/69TwuVnXnbw
(hChr) Henne
(hChr) Minas: youtu.be/b6vtTGhwEqY
![Daily Cairn 00:40 Calamity [cA] | Quick Ritualist PoV
Log: https://dps.report/wgNi-20251113-210534_cairn
Something, something .. Power creep goes vroom.
Other PoVs:
Kery (Conduit): https://youtu.be/OQsN1_ZG0k0
Mavis (Conduit): https://www.youtube.com/watch?v=YUzyKGQ1Sg0
Sawyer (Evoker): https://youtu.be/e0KKPLhR_aM
Vivve (Indiana Jones): https://www.youtube.com/watch?v=KzNMz 4KIc
Mayo (Amalgam): https://www.youtube.com/watch?v=p2VzDyoy5ug Daily Cairn 00:40 Calamity [cA] | Quick Ritualist PoV](https://i.ytimg.com/vi/bjonjkvOnqM/mqdefault.jpg)


![[cA] 1:19 Conjured Amalgamate | Power Soulbeast PoV
Log: https://dps.report/JOV1-20240704-215820_ca
Messed up a bit in this run and used some skills in the wrong order, but it is what it is. Obligatory, lots of room for improvement, worst run in the whole progress, picked up this class 2 minutes ago, how is this game even called?
PoVs:
(pSlb) Rickz: https://www.youtube.com/watch?v=Di3PsyX7RW0
(pSlb) Mavis: https://www.youtube.com/watch?v=JuoF166VXoU
(pSlb) Darki: https://www.youtube.com/watch?v=lRwLKsxmz0c
(aTmp) Jonez: https://www.youtube.com/watch?v=U2n-OkyEIos
(qHer) Zebrada: https://youtu.be/1Ek_J8Teytc
(qHer) Vivve: https://www.youtube.com/watch?v=afK1TSS4aPI [cA] 1:19 Conjured Amalgamate | Power Soulbeast PoV](https://i.ytimg.com/vi/dO1dnkFopuU/mqdefault.jpg)

![Ura LM Race Day 5 part 2 | [VL] Tryhards
Ura LM Race Day 5 part 2 | [VL] Tryhards Ura LM Race Day 5 part 2 | [VL] Tryhards](https://i.ytimg.com/vi/dVeFl9vp3iE/mqdefault.jpg)

![Ura LM | Vindi Comp Day 7 | [VL] Tryhards
Ura LM | Vindi Comp Day 7 | [VL] Tryhards Ura LM | Vindi Comp Day 7 | [VL] Tryhards](https://i.ytimg.com/vi/eVscDILE_6w/mqdefault.jpg)
![[Beta] Heal Rifle Chrono Harvest Temple CM Kite PoV
Log: https://dps.report/lJH7-20231130-221847_void
Join https://discord.gg/voidlounge for everything related to HT CM: Kill and Progression LFGs, Guides and more!
Pretty strong. Feels like one of the best and most versatile Kites with Rifle. Got all the boons, strong heals, mobility and other Utility like Stab and CC. For this run we ran low on Might since quick Chronos had a Might well (otherwise take Might Well, or swap more regularly to Shield).
Default build: http://gw2skills.net/editor/?PiwAYt7lZwWYWsLWJe0TqtPA-DSRYjRNVPSIFlR1lQ6ZguXFCSosHeLtvZBVA-e
Note: The above is a sort of default build for HT CM, but instead of Relic of Speed, you can take Relic of Febe, since it synergizes nicely with spamming Heal Mantra (and you dont really need any other Relic for HT CM). The heal is very strong so you dont need to run Monk Relic.
Other PoVs:
(qChr) Lottie: https://youtu.be/Fhir72gj4WM
(Chr) Raven: https://youtu.be/Po1I5yMyXTY [Beta] Heal Rifle Chrono Harvest Temple CM Kite PoV](https://i.ytimg.com/vi/f6RDz0IPps4/mqdefault.jpg)

![5 Guys against 6 Dragons | Harvest Temple CM | Quick Troubadour PoV
Log: https://gw2wingman.nevermindcreations.de/log/2d0a5-20260413-220732_harvsttmpl_kill
Just in time before the next balance patch nerfs everything across the board, we managed to get a kill after 236 wipes. We had a couple sub 20% and one 5% wipe before that. Unfortunately, in the kill we misplaced a Red during Soo-Won1 due to a late Portal beforehand and bad adaptation, which forced us to wait out the Reds during Puri 4. We didnt intend to do that, but well, things happen.
On the strategy itself, we use the Elite Distort from Troubadour to ignore the Green. The downside from that is that you get a Debuff reducing your damage done by 25%. This however, doesnt apply to Phantasms from Mesmers, which makes Chrono (and to a lesser extent the other Power Mesmers) a relatively strong dps. Alac Luminary has high dps, utility and strong healing in the full boon dps loadout, which was a no brainer to take as well.
Thanks to Noro, Spencer and everyone else who participated in their HTCM meme run (Temple of [Mémé]; see the PoVs here https://discordapp.com/channels/1121166847266537562/1121191714737111120/1484272566884630670) that ignored Greens, which started us to go for this project. Thanks also to Dur for backing up and Anh for cheering o/
PoVs:
Alac Luminary, Jokuc: https://www.youtube.com/watch?v=TORiIBg-mpM
Quick Troubadour, Minas: https://youtu.be/fXWLN-1sFXk
Troubadour, Asterius: https://www.youtube.com/watch?v=18Ybea0Y1zo
Chronomancer, Airen: https://youtu.be/a2CTSmKFCTI
Chronomancer, Florian: https://youtu.be/Z9eO_7n4zaw 5 Guys against 6 Dragons | Harvest Temple CM | Quick Troubadour PoV](https://i.ytimg.com/vi/fXWLN-1sFXk/mqdefault.jpg)