Uploaded December 2025 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/146278209 .
Previously we created an infinite desert landscape using the world engine infinite terrain generator plugin. Here, player will be able to walk in any direction infinitely and desert landscape will be generated as the player moves infinitely. In this demonstration, an infinite sandstorm is added to the desert landscape so that no matter where player go, there will be a sandstorm that is raging through the desert. This immensely increase the immersive feeling on the desert atmosphere. Desert storm is implemented using Niagara data channels, so regardless of where player moves in the infinite desert, storm will be everywhere.
Infinite Desert Landscape Tutorial: youtu.be/X8yitWO3NIM
CodeLikeMe Unreal Engine 5 Runtime terrain Generation series: youtube.com/playlist?list=PLNTm9yU0zou6B6eqrPrRjODBd2OD-BVsh
Jetpack Tutorial: youtube.com/playlist?list=PLNTm9yU0zou48N6CwJ4EyGjmlBaHRqccr&si=bnFxS_58vt6BeZ9E
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #indiegamedev
Project Files: patreon.com/posts/146278209 .
Previously we created an infinite desert landscape using the world engine infinite terrain generator plugin. Here, player will be able to walk in any direction infinitely and desert landscape will be generated as the player moves infinitely. In this demonstration, an infinite sandstorm is added to the desert landscape so that no matter where player go, there will be a sandstorm that is raging through the desert. This immensely increase the immersive feeling on the desert atmosphere. Desert storm is implemented using Niagara data channels, so regardless of where player moves in the infinite desert, storm will be everywhere.
Infinite Desert Landscape Tutorial: youtu.be/X8yitWO3NIM
CodeLikeMe Unreal Engine 5 Runtime terrain Generation series: youtube.com/playlist?list=PLNTm9yU0zou6B6eqrPrRjODBd2OD-BVsh
Jetpack Tutorial: youtube.com/playlist?list=PLNTm9yU0zou48N6CwJ4EyGjmlBaHRqccr&si=bnFxS_58vt6BeZ9E
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #indiegamedev






![Why More FPS Made My UE5 Game Feel WORSE
I packaged my UE5 city builder, ran it at 200+ FPS, and it felt awful. Stuttery, jolty, every camera pan made me wince. The fix was three lines in an ini file. Heres the story.
This video walks through how I diagnosed it with `stat unit` and `stat unitgraph`, why high FPS made the same spike feel six times worse than it would at 60 FPS, the math behind perceived smoothness, and the exact `DefaultEngine.ini` changes that fixed it. The deeper lesson โ variance beats raw rate โ applies to most performance work, not just UE.
The underlying chunk-upload spike that caused this is still there; capping the FPS just changed how big it felt. The proper fix (PSO precaching, lowering MaxBuildsPerFrame, foliage density tuning) is a separate video. For now, the cap ships.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฎ PROJECTS IN THIS VIDEO
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ CityGen on FAB (just released!): https://www.fab.com/listings/943e7e83-f24c-4914-a3b5-d6ac38a9f017
โบ WorldGen on FAB: https://www.fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
โบ Patreon (early access + project files): https://www.patreon.com/posts/160090493
[TIMESTAMPS โ to be added after edit, from transcript]
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
๐ฎ SUPPORT & COMMUNITY
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โบ Patreon: https://www.patreon.com/cw/CodeLikeMe
โบ Subscribe: https://www.youtube.com/codelikeme
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
#UnrealEngine #UE5 #GameDev #FramePacing #VSync #IndieDev #GamePerformance #CodeLikeMe #UE5Tutorial #UnrealEngine5
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
https://www.patreon.com/codelikeme Why More FPS Made My UE5 Game Feel WORSE](https://i.ytimg.com/vi/lxMhZPP2-oY/mqdefault.jpg)



