Unreal 5.3 - Material effects based on camera distance (FULL TUTORIAL) @EnriqueVenturaGames
Unreal 5.3 - Material effects based on camera distance (FULL TUTORIAL)  @EnriqueVenturaGames
Uploaded February 2024 | Updated September 2026, 2 days ago
In this quick and easy tutorial I'm answering a frequent shader question, which is: how to change material parameters based on the distance to the camera?

Also, 5000+ subscribers! Thanks everyone for the continued support!
Unreal 5.3 - Material effects based on camera distance (FULL TUTORIAL)Fall guys Jump Club  (last round) victoryUnreal 5.8 - Materials Masterclass - Chapter 7: Material Instances & Custom NodesSubstance 3D Designer Tutorials: Vector input and Cobblestone part 1Unreal 5.8 - How to make Piccolos Special Beam Cannon using NiagaraPBR 4K Tiling Materials: 005 - Beach sand (FREE DOWNLOAD)Unreal 5.1 - Creating cinematic VFX from scratch. Chapter 1: LightningPBR 4K Tiling Materials: 003 - Alien surface (FREE DOWNLOAD)TheCrew mapAE mirror testFallGuys hex-a-gone winUnreal 5.1 - 1-bit dithering postprocess shader (Easy tutorial)
Enrique Ventura |

Unreal 5.3 - Material effects based on camera distance (FULL TUTORIAL)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER