Unreal 5.3 - Making a volumetric ray marching shader from scratch (part 2) @EnriqueVenturaGames
Unreal 5.3 - Making a volumetric ray marching shader from scratch (part 2)  @EnriqueVenturaGames
Uploaded October 2023 | Updated September 2026, 2 days ago
In this video we are going to add a few features to our volumetric shader:
- Directional lighting
- Self shadowing
- Ambient/Sky lighting
- Distance field mesh shadows
- Scene light linking

Same as the previous video, this is based on a tutorial series made by Ryan Brucks, Principal Technical Artist at Epic Games. Check out his blog at shaderbits.com

Texture used in the video: dropbox.com/s/9h98z1mlhp1yw55/T_Volume_Wisp_01.tga?dl=0
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Enrique Ventura |

Unreal 5.3 - Making a volumetric ray marching shader from scratch (part 2)

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