Unreal 5.1 - Improved dithering shader inspired by the game Return of the Obra Dinn (tutorial soon!) @EnriqueVenturaGames
Unreal 5.1 - Improved dithering shader inspired by the game Return of the Obra Dinn (tutorial soon!)  @EnriqueVenturaGames
Uploaded February 2023 | Updated September 2026, 4 days ago
Showing the difference between unmapped and mapped dithering patterns:

- In the first case, the pattern is mapped to screen space, so it stays fixed to the camera view as the scene moves.
- The second version maps the pattern to a sphere around the camera, so when used in the post process it seems to move with the objects.

Inspired by a post made by Lucas Pope describing how he made the shader for his game "Return of the Obra Dinn": forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742

Working on a tutorial, stay tuned! :D
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Enrique Ventura |

Unreal 5.1 - Improved dithering shader inspired by the game Return of the Obra Dinn (tutorial soon!)

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