Uploaded February 2023 | Updated September 2026, 4 days ago
Showing the difference between unmapped and mapped dithering patterns:
- In the first case, the pattern is mapped to screen space, so it stays fixed to the camera view as the scene moves.
- The second version maps the pattern to a sphere around the camera, so when used in the post process it seems to move with the objects.
Inspired by a post made by Lucas Pope describing how he made the shader for his game "Return of the Obra Dinn": forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742
Working on a tutorial, stay tuned! :D
Showing the difference between unmapped and mapped dithering patterns:
- In the first case, the pattern is mapped to screen space, so it stays fixed to the camera view as the scene moves.
- The second version maps the pattern to a sphere around the camera, so when used in the post process it seems to move with the objects.
Inspired by a post made by Lucas Pope describing how he made the shader for his game "Return of the Obra Dinn": forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742
Working on a tutorial, stay tuned! :D










