Uploaded January 2018 | Updated September 2026, 2 hours ago
More enemies (with just few missing atm), some work to improve AI, weapons, plus further meshing...
More enemies (with just few missing atm), some work to improve AI, weapons, plus further meshing...



![Unreal 1: ISVKran4 early WIP 2018-03-14 [UE4 UT Pre-Alpha]
Since Dugs gameplay become repetitive, Ive decided to do another level - with different setting...
Features no monsters at the moment... Unreal 1: ISVKran4 early WIP 2018-03-14 [UE4 UT Pre-Alpha]](https://i.ytimg.com/vi/EMPZ53C0A4I/mqdefault.jpg)




![Unreal 1: Dug WIP 2018-02-03 [UE4 / UT Pre-Alpha]
Features full set of levels monsters now. Pawns are using same common AI.
related thread: https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/393372-exo-s-na-pali-corner-aka-unreal-remake-updated-2018-01-18 Unreal 1: Dug WIP 2018-02-03 [UE4 / UT Pre-Alpha]](https://i.ytimg.com/vi/HgK2880UK1A/mqdefault.jpg)

