Uploaded April 2012 | Updated September 2026, 2 days ago
In this video, 70 units pathfind 1000 waypoints to their target in a navigational mesh type setup. The old pathfinding system for this AI was far less stable. Navigating this many waypoints wouldn't have been possible, and would destroy performance. With this new pathfinding system, you can now 'bake' the waypoint data. This hugely increases performance and load time. For more information on this AI package, please visit the thread. forum.unity3d.com/threads/125753-Advanced-Melee-AI-with-A*-pathfinding. To purchase AI on Asset store click here. http://u3d.as/content/brilliant-game-studios/advanced-fantasy-ai-pack/2Qt
In this video, 70 units pathfind 1000 waypoints to their target in a navigational mesh type setup. The old pathfinding system for this AI was far less stable. Navigating this many waypoints wouldn't have been possible, and would destroy performance. With this new pathfinding system, you can now 'bake' the waypoint data. This hugely increases performance and load time. For more information on this AI package, please visit the thread. forum.unity3d.com/threads/125753-Advanced-Melee-AI-with-A*-pathfinding. To purchase AI on Asset store click here. http://u3d.as/content/brilliant-game-studios/advanced-fantasy-ai-pack/2Qt










