Uploaded October 2016 | Updated September 2026, 2 days ago
This is an old demonstration of the crowd rendering tech used in a game called Ultimate Epic Battle Simulator. This video was one of the first full scale battles tested for the game.
Steam Store: Available Now! store.steampowered.com//app/616560?beta=0
This video showcases the W.I.P of a massive crowd rendering and AI system. The AI is a bit early and their character avoidance is weak. System works by baking the characters animations to solid meshes combined with instancing and LOD.
This is an old demonstration of the crowd rendering tech used in a game called Ultimate Epic Battle Simulator. This video was one of the first full scale battles tested for the game.
Steam Store: Available Now! store.steampowered.com//app/616560?beta=0
This video showcases the W.I.P of a massive crowd rendering and AI system. The AI is a bit early and their character avoidance is weak. System works by baking the characters animations to solid meshes combined with instancing and LOD.




![[Official] Advanced Fantasy AI Trailer V2.0
Official trailer for Advanced Fantasy AI Version 2.0(Apologies on the title at the end saying 1.1). With brand new ground breaking features like, high resolution Navigational Mesh Generation, Dynamic Obstacle/Character Avoidance, Head Turning Controller and much more, this AI package is steal for both indie developers as well for larger companys. Version 2.0 is now available!
Original Soundtrack written and composed by Brilliant Game Studios.
To purchase version 2.0 on Game Prefabs, click this link! http://gameprefabs.com/fantasyai
To find out more information and user responses, visit the thread. http://forum.unity3d.com/threads/125753-Advanced-Fantasy-AI-NOW-LIVE-ON-ASSET-STORE!
FOLLOW OUR NEW TWITTER TO RECEIVE UPDATES ON CURRENT AND FUTURE PROJECTS! https://twitter.com/BrilliantGames
Brilliant Games Facebook: http://www.facebook.com/BrilliantGameStudios [Official] Advanced Fantasy AI Trailer V2.0](https://i.ytimg.com/vi/eKhVBT5zcfE/mqdefault.jpg)





