Uploaded August 2025 | Updated September 2026, 1 week ago
In this video I show a very rare and unusual Gameboy Accessory called the Aprillia Ditech Interface cartridge. This cartridge was used to program the ECU modules (Engine Control Unit) AKA Engine computer, for certain models of Aprillia Scooters.
See the full video here:
youtu.be/ztXafLelfdQ?si=4fgwQ3X-HTgZXZJ1
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#Gameboy #aprilia #flashcart #nintendo #gamedevelopment #videogames #electronics #engineering #electronics #gamedev
In this video I show a very rare and unusual Gameboy Accessory called the Aprillia Ditech Interface cartridge. This cartridge was used to program the ECU modules (Engine Control Unit) AKA Engine computer, for certain models of Aprillia Scooters.
See the full video here:
youtu.be/ztXafLelfdQ?si=4fgwQ3X-HTgZXZJ1
Want to help support my work?
Say Thanks: paypal.me/ThanksGerry
or
Become one of my dedicated Supporters:
https://www.behindthecode.ca/become-a...
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#Gameboy #aprilia #flashcart #nintendo #gamedevelopment #videogames #electronics #engineering #electronics #gamedev
![N64 Zelda Debug ROMs running on my IS-VIEWER64 Dev Cart Shows Debug messages! [#7]
NOTE: This Video was re-uploaded due to a re-edit.
In this video I demonstrate an Advanced debugging feature for the IS-VIEWER64. This is an N64 Development cartridge that was manufactured by the company Intelligent Systems co., Ltd. back in the 90s.
A SCSI based development tool for the Nintendo N64, and it was used by many game Studios worldwide.
In the video I demonstrate this debugging feature using two Zelda Debug Builds that contain debug messages left over by the Zelda game developers. (A Rare and unusual thing to see.)
Also check out the first video on this cartridge that I posted showing basic Test-ROM loading. Link below:
https://youtu.be/mgpN4LfPtxU
64Drvie DPUTS Demo
Here is the 64Drive Demo I referred to in the video:
This is the DPUTS Debug Print function demo with source code using NuSystem, which I put together for you to mess around with.
Copy and Paste the Link below into your Browser:
http://www.digital-circuitry.com/FILES/NINTENDO/N64/N64_DEV/64DRIVE/64DRIVE_DPUTS/DPUTS_FOR_NU0/64drive_DPUTS_NU0_DEMO.zip
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If you are interested in N64 development and getting into N64 Homebrew, you can join the N64 Development Chat Group N64Brew on Discord. Link below:
https://discord.gg/nHjbc9d
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Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
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#n64 #videogames #gamedevelopment #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #engineering #computers N64 Zelda Debug ROMs running on my IS-VIEWER64 Dev Cart Shows Debug messages! [#7]](https://i.ytimg.com/vi/fzuPCtBDxRs/mqdefault.jpg)
![N64 Programming PRIMER - PART-2 - MAKEFILES Tutorial [#18]
NOTE: This Video was re-uploaded due to a re-edit.
PART#2 of my ongoing N64 programming PRIMER series.
In this Tutorial video we are covering the MAKEFILE.
In this series I will share N64 development tips as well as my Homebrew code. I will also review various N64 Demos from the SDK, and will try and explain how the N64 code works line by line, and go through the flow of code from console startup.In this video PART#2 we review the MAKEFILE used as part of the many N64 SDK DEMOs and any homebrew code that you will be creating. This is an important file that is required as part of the ROM compile process.
If you need some help installing the N64 SDK and Libraries onto your Windows PC, there is a Video on YouTube you can watch that will guide you through this process....but read this note below first:
NOTE: Use this disk image link posted below instead of the one in the video. Reason to use this one is because it includes all the updated bells and whistles like demos and other assets.
So special Thanks to the Folks over at N64Brew Discord channel for putting this image together:
https://mega.nz/#!AOYDkSxA!MuAqt8iRBk0GGbaqaXVYB9tfZxsquKg5QkbCRL3VOLM
Installing the N64 SDK - VIDEO LINK:
https://youtu.be/84wk0mZ8gfM
For those of you who wish to go further in depth, I definitely recommend reading through the N64 exeGCC Compiler Users Guide. Link shown below:
https://ultra64.ca/files/documentation/nintendo/Nintendo_64_EXEGCC_Compiler_User_Guide_NUS-06-0160-001A.pdf
Also, yet another great resource for further details on the N64 MAKEFILE is the Fantastic Website N64Squid direct link below:
https://n64squid.com/homebrew/n64-sdk/compiling-roms/makefile/
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Please JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:https://discord.gg/nHjbc9d
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Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
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Thanks for visiting Behind The Code with Gerry!
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#N64 #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNERN64 #N64Dev N64 Programming PRIMER - PART-2 - MAKEFILES Tutorial [#18]](https://i.ytimg.com/vi/g1ZT4X503Og/mqdefault.jpg)

![SEGA Saturn Game Development kit Console + Game Gear Development Cartridges! [#39]
In this video I give a brief show-n-tell of a Sega Saturn development Console, made by the company Cross Products. This console was used with the CartDev development kits.
For those that are interested in reading up on my old AssemblerGames posts relating to all the research I did for this Fujitsu connector: along with all the info I gathered... you can read the full forum thread from this AssemblerGames.org backup archive:
https://assemblergames.org/viewtopic.php?t=41997&hilit=custom+programming+box
For reference here is the Press Release that describes the SEGA & Fujitsu Collaboration for Sega Saturn Networking Services:
https://segaretro.org/Press_release:_1995-10-30:_Fujitsu_and_Sega_to_Collaborate_in_Multimedia_Network_Services
In the last part of the video, I show off a couple of special proprietary Sega Game Gear development cartridges from the company Realtime Riverrun.
Im also in the midst of moving into a new house!!.... BARF!!!
Let the Madness Begin ! ^_^
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
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Become one of my dedicated SUPPORTERS
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Thanks for visiting Behind The Code with Gerry!
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#sega #GameGear #retrogaming #gamedev #flashcart #gamedevelopment #videogames #electronics #engineering #segasaturn SEGA Saturn Game Development kit Console + Game Gear Development Cartridges! [#39]](https://i.ytimg.com/vi/gLcqJP__5Ac/mqdefault.jpg)


![Unboxing Bin#4 [#68]
In this video we unbox one of my storage bins where I store all sorts of cool retro tech from the 90s. N64 Gamedev equipment to Lab testing and instrumentation equipment. Loads of Fun to check out!
Links to my other videos mentioned in this video are shown below:
N64 SoundTools Development Cartridge DEMO:
https://youtu.be/FVaFkEUhNiU?si=RFTcLiLS4SGhiPtK
Partner-N64 Network Development Kit for SGI workstations:
https://youtu.be/meWOftq5guo?si=hg2vljrrrJHFxIxg
Here is the QR code App I use for Organization:
“Scan your Boxes” App:
https://apps.apple.com/ca/app/scan-your-boxes/id1471136904
Want to help support my work?
See link below:
https://www.behindthecode.ca/become-a-supporter/
Or
Check out my MERCH Page:
https://behindthecode-wgerry-shop.fourthwall.com/
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
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Thanks for visiting Behind The Code with Gerry!
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#unboxing #retrogaming #gamedev #flashcart #nintendo #sega #gamedevelopment #videogames #electronics #engineering #90s Unboxing Bin#4 [#68]](https://i.ytimg.com/vi/iR3db_jDxCo/mqdefault.jpg)

![UNBOXING The KmC PARTNER-N64PC Users Guide - Nintendo 64 Development [#4]
NOTE: This Video was re-uploaded due to a re-edit.
It was recorded back in 2016....hence the reference to AssemblerGames .
In this video I go through an UNBOXING of the
KmC PARTNER-N64PC Users Guide. (REVA version from 1997)
This is a manual for a specific piece of Development hardware used by Nintendo back in the Mid to late 90s for developing games on the Nintendo 64 console and also for the 64DD add-on.
The company that released this Development system was
KmC Kyoto Microcomputer Co., Ltd. They released two versions. One for the Windows PC entitle PARTNER-N64PC, and a second system for the Silicon Graphics INDY workstations declared as the PARTNER-N64NW.
The NW suffix stands for Network. This particular release housed a PARTNER-N64PC ISA interface card inside of small enclosure that was declared as the KmC Interface Box.
The KmC Interface Box had several interface Ports, including an IDC ribbon cable connector for connecting a PARTNER-N64 ROM Cartridge. It also provided a Local Area network connection and a female DIN socket for connecting a DC Power supply. I am looking for the English version of the PARNTER-N64NW manual...so if you know someone that has a copy of one...please let me know ASAP. :)D
The Indy Workstations would connect to the KmC Interface Box through a Network HUB. All communication between the INDY workstation was transmitted over Ethernet.
To this day, the PARTNER-N64NW AKA KmC Interface Box is considered the most Rare of all N64 development systems.
If you like my content and would like to help me out, then maybe buy me a coffee or a Pint?
You can toss it at me via the PayPal donation link Support Gerry shown in my Channels ABOUT section.
Want to help support my work?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
*************************************************************************************
Please JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:
https://discord.gg/nHjbc9d
*************************************************************************************
Want to help support the work I am doing?
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
*************************************************
Thanks for visiting Behind The Code with Gerry!
*************************************************
#n64 #sega #gamedevelopment #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #videogames UNBOXING The KmC PARTNER-N64PC Users Guide - Nintendo 64 Development [#4]](https://i.ytimg.com/vi/iqFaCXH4PuQ/mqdefault.jpg)
![I interviewed Rare Ltd. Electronics Engineer: Mark Green - We Discuss N64 Flashcarts [#16]
NOTE: This Video was re-uploaded due to a re-edit.
On October 20th 2020 I conducted a Full 35 minute interview with former Rare Ltd. Electronics Design Engineer Mark Green.
Mark and I discuss his time at Rare during the late 90s, and his time working on N64 development hardware. He talks in detail about the development of a Proprietary N64 development DRAM cartridge entitled N64DEV V3. Recorded on October 20th 2020 via Skype with Mark from his home office in the UK.
This was a colab video that I worked on with Tony from the YouTube Channel Hard4Games and was originally posted on November 14 2020. You can watch our collaboration video on Tonys channel at the link below:
https://youtu.be/0gaTxGdT1OY
Twitter: @hard4games
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Please JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:
https://discord.gg/nHjbc9d
*************************************************************************************
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
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Welcome to Behind The Code with Gerry!
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#N64 #Rareltd #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNER-N64 #N64Dev #Rareware #Rare #Rareltd #videogames I interviewed Rare Ltd. Electronics Engineer: Mark Green - We Discuss N64 Flashcarts [#16]](https://i.ytimg.com/vi/iqTgZ7h7fAc/mqdefault.jpg)
![Export Blender 3D Models to N64 - Tutorial PART 5 of 5 [#52]
This is the Final Part#5 of 5 for my Blender to N64 Tutorial Series.
To watch all videos in this Tutorial series see the playlist link below:
https://www.youtube.com/playlist?list=PLzfrvtinRITtUfzQXCn009P7OcfwMI4h2
In this video I show you step by step how to use the various command line tools to generate the needed files to incorporate into an N64 Sample ROM source code project. I also review the source code showing you which lines of code need to be updated in order for you to successfully compile the sample ROM file. I then demonstrate the compiled N64 ROM running on an N64 console.
SPECIAL NOTE:
When you compile the modified Sample ROM Project, and the compiler creates the .N64 ROM file... it will likely be called sausage.n64. To change this to a name of your choosing simply edit the source file called makefile and look for the section of text TARGETS = sausage.n64 simply update this to a name of your choosing. (i.e: TARGETS = Robomech.n64 ) The next time you compile, it will generate the ROM as Robomech.n64. Just an FYI.
In this Tutorial Series I demonstrate how to use a special software tools package for Blender called Sausage64. This was created by user Buu342 from the N64Brew Discord server .
These tools allow us to export models and animation sequences created within Blender, into a file format (.S64) which we can use to create N64 display lists. We are able to activate the animation sequences within our own N64 Homebrew game or demo, using various commands provided as part of a custom Library.
Files and Links:
Gerrys 5 Steps Diagram for this project - (See Video Part 1)
https://www.behindthecode.ca/ FILES /N64_DEV/Blender/YT_Linked_Files/BTC48/BTC48_Gerrys_5_Step_Process.jpg
Buu342 Sausage64 - A Blender Export Plugin and Editing Tools for N64 (Does work with newer versions of Blender)
https://github.com/buu342/N64-Sausage64
EXE binaries link below:
https://github.com/buu342/N64-Sausage64/releases
Buu342s N64 Texture Converter:
https://github.com/buu342/GML-N64TextureConverter
A Tutorial Video showing you how to install the N64 Libultra SDK on a Windows VM: https://youtu.be/84wk0mZ8gfM?si=uWKuJ9iB-p156lAE
How to install Libdragon SDK:
https://youtu.be/ySxtBhy7y6M?si=fzFvdQ1syclWDebr
Installing N64 ModernSDK for use with Modern OSs:
https://crashoveride95.github.io/modernsdk/startoff.html
Need Help Getting Started with N64 Dev?
You can start by Joining N64Brew discord server below and check out their Getting-Started section:
https://discord.com/invite/nHjbc9d
You can also check out my N64 Programming PRIMER series:
https://youtube.com/playlist?list=PLzfrvtinRITtsauFcQ0BgH5kJ6ukfQEsp&feature=shared
Want to help support my work?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated Supporters:
https://www.behindthecode.ca/become-a...
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
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Thanks for visiting Behind The Code with Gerry!
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#blender #retrogaming #flashcart #nintendo #gamedevelopment #videogames #software #engineering #computerschience #programming #cgi Export Blender 3D Models to N64 - Tutorial PART 5 of 5 [#52]](https://i.ytimg.com/vi/jQNSehzmuyg/mqdefault.jpg)