Uploaded October 2023 | Updated September 2026, 1 week ago
NOTE: This Video was re-uploaded due to a re-edit.
On October 20th 2020 I conducted a Full 35 minute interview with former Rare Ltd. Electronics Design Engineer Mark Green.
Mark and I discuss his time at Rare during the late 90's, and his time working on N64 development hardware. He talks in detail about the development of a Proprietary N64 development DRAM cartridge entitled "N64DEV V3". Recorded on October 20th 2020 via Skype with Mark from his home office in the UK.
This was a colab video that I worked on with Tony from the YouTube Channel Hard4Games and was originally posted on November 14 2020. You can watch our collaboration video on Tony's channel at the link below:
youtu.be/0gaTxGdT1OY
Twitter: @hard4games
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Please JOIN the N64 Development Chat Group "N64Brew" on Discord at the Link below:
discord.gg/nHjbc9d
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Want to help support the work I am doing?
Say Thanks: paypal.me/ThanksGerry
or
Become one of my dedicated "SUPPORTERS"
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Welcome to Behind The Code with Gerry!
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#N64 #Rareltd #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNER-N64 #N64Dev #Rareware #Rare #Rareltd #videogames
NOTE: This Video was re-uploaded due to a re-edit.
On October 20th 2020 I conducted a Full 35 minute interview with former Rare Ltd. Electronics Design Engineer Mark Green.
Mark and I discuss his time at Rare during the late 90's, and his time working on N64 development hardware. He talks in detail about the development of a Proprietary N64 development DRAM cartridge entitled "N64DEV V3". Recorded on October 20th 2020 via Skype with Mark from his home office in the UK.
This was a colab video that I worked on with Tony from the YouTube Channel Hard4Games and was originally posted on November 14 2020. You can watch our collaboration video on Tony's channel at the link below:
youtu.be/0gaTxGdT1OY
Twitter: @hard4games
*************************************************************************************
Please JOIN the N64 Development Chat Group "N64Brew" on Discord at the Link below:
discord.gg/nHjbc9d
*************************************************************************************
Want to help support the work I am doing?
Say Thanks: paypal.me/ThanksGerry
or
Become one of my dedicated "SUPPORTERS"
behindthecode.ca/become-a-supporter
******************************************************************************************
Welcome to Behind The Code with Gerry!
******************************************************************************************
#N64 #Rareltd #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNER-N64 #N64Dev #Rareware #Rare #Rareltd #videogames
![Export Blender 3D Models to N64 - Tutorial PART 5 of 5 [#52]
This is the Final Part#5 of 5 for my Blender to N64 Tutorial Series.
To watch all videos in this Tutorial series see the playlist link below:
https://www.youtube.com/playlist?list=PLzfrvtinRITtUfzQXCn009P7OcfwMI4h2
In this video I show you step by step how to use the various command line tools to generate the needed files to incorporate into an N64 Sample ROM source code project. I also review the source code showing you which lines of code need to be updated in order for you to successfully compile the sample ROM file. I then demonstrate the compiled N64 ROM running on an N64 console.
SPECIAL NOTE:
When you compile the modified Sample ROM Project, and the compiler creates the .N64 ROM file... it will likely be called sausage.n64. To change this to a name of your choosing simply edit the source file called makefile and look for the section of text TARGETS = sausage.n64 simply update this to a name of your choosing. (i.e: TARGETS = Robomech.n64 ) The next time you compile, it will generate the ROM as Robomech.n64. Just an FYI.
In this Tutorial Series I demonstrate how to use a special software tools package for Blender called Sausage64. This was created by user Buu342 from the N64Brew Discord server .
These tools allow us to export models and animation sequences created within Blender, into a file format (.S64) which we can use to create N64 display lists. We are able to activate the animation sequences within our own N64 Homebrew game or demo, using various commands provided as part of a custom Library.
Files and Links:
Gerrys 5 Steps Diagram for this project - (See Video Part 1)
https://www.behindthecode.ca/ FILES /N64_DEV/Blender/YT_Linked_Files/BTC48/BTC48_Gerrys_5_Step_Process.jpg
Buu342 Sausage64 - A Blender Export Plugin and Editing Tools for N64 (Does work with newer versions of Blender)
https://github.com/buu342/N64-Sausage64
EXE binaries link below:
https://github.com/buu342/N64-Sausage64/releases
Buu342s N64 Texture Converter:
https://github.com/buu342/GML-N64TextureConverter
A Tutorial Video showing you how to install the N64 Libultra SDK on a Windows VM: https://youtu.be/84wk0mZ8gfM?si=uWKuJ9iB-p156lAE
How to install Libdragon SDK:
https://youtu.be/ySxtBhy7y6M?si=fzFvdQ1syclWDebr
Installing N64 ModernSDK for use with Modern OSs:
https://crashoveride95.github.io/modernsdk/startoff.html
Need Help Getting Started with N64 Dev?
You can start by Joining N64Brew discord server below and check out their Getting-Started section:
https://discord.com/invite/nHjbc9d
You can also check out my N64 Programming PRIMER series:
https://youtube.com/playlist?list=PLzfrvtinRITtsauFcQ0BgH5kJ6ukfQEsp&feature=shared
Want to help support my work?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated Supporters:
https://www.behindthecode.ca/become-a...
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
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Thanks for visiting Behind The Code with Gerry!
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#blender #retrogaming #flashcart #nintendo #gamedevelopment #videogames #software #engineering #computerschience #programming #cgi Export Blender 3D Models to N64 - Tutorial PART 5 of 5 [#52]](https://i.ytimg.com/vi/jQNSehzmuyg/mqdefault.jpg)

![Nintendo 64DD - DCC adapter + GameBoy cable! - Project ideas [#34]
In this video I talk about a rare 64DD adapter called the DCC adapter board. I also talk about an FPGA project idea I have been working on for some time now and my plans to expand the project as well.
Links to previous videos relating to the topics discussed in this video are shown below:
- N64 to FPGA Interfacing Project
https://youtu.be/rKU0B4scPDM?feature=shared
64DD & DCC adapter Image credit:
https://ultra64.ca/
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#nintendo #N64 #64DD #gamedev #videogames #retrogaming #electronics #computerscience #fpga #engineering Nintendo 64DD - DCC adapter + GameBoy cable! - Project ideas [#34]](https://i.ytimg.com/vi/jtS9h3pbD44/mqdefault.jpg)

![Welcome to Behind The Code with Gerry! [#1]
Hi there,
Welcome to my channel: Behind The Code with Gerry!
And you guessed it, my name is Gerry.
My videos usually entail one of the following topics:
- Retro Videogame development hardware demos (N64, GB, GBA, PS2, DCAST etc.)
- Electronics and FPGA programming projects in VHDL
- Industrial Robotics (CRS, Scorbot etc.)
However, you might also see:
- Retro Computer hardware from the 80s and 90s
- Game Console Interfacing (N64, Gameboy, GameGear etc.)
- Legacy OpenGL tutorials and Demos
- Game programming tutorials
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
Thanks for your support.
It is appreciated. :)
******************************************************************************************
Welcome to Behind The Code with Gerry!
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#n64 #sega #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #videogames #nintendo Welcome to Behind The Code with Gerry! [#1]](https://i.ytimg.com/vi/kLay1jnmFv4/mqdefault.jpg)
![Very Rare...Rare Ltd. Nintendo 64 Development hardware + More Project ideas! [#33]
Once again, I am talking about some of the many project ideas I have on my Todo list.
I discuss my plans on dumping the firmware of a very unique N64 development cartridge that was built by Rare Ltd. back in 1996. I have discussed this cartridge before here on my channel, with Electronics design Engineer Mark Green who worked at Rare Ltd. during the late 90s.
I also talk about a very special Joystick adapter that was needed for the one and only SGI ULTRA 64 DEVELOPMENT BOARD. This Rare adapter is called the Joybus Board.
To close things off...I talk about yet another extremely Rare Rare... :P
...Flash cartridge adapter that was needed for playing Rare Ltd. Games that were under development. These adapters were used during public trade shows like E3, to prevent the game from accidentally being released, or at least making it more difficult to load the game, if the Game flash cartridge got into the wrong hands.
Links to previous videos relating to the topics discussed in this video are shown below:
- Interview With Rare Ltd. Electronics Design Engineer Mark Green:
https://youtu.be/iqTgZ7h7fAc?feature=shared
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#nintendo #SGI #Rareltd #gamedevelopment #videogames #gamedev #retrogaming #electronics #computerscience #fpga #engineering Very Rare...Rare Ltd. Nintendo 64 Development hardware + More Project ideas! [#33]](https://i.ytimg.com/vi/kmjV708lH74/mqdefault.jpg)
![N64 Dev Prototype - ROM DUMPED + Duke Nukem ZH Overdump! [#27]
NOTE: Originally posted on Nov/8/2021 in tandem with the release from Forest Of Illusion on Twitter.
See link below:
https://twitter.com/forestillusion/status/1457610021491990534?s=46
In this video I talk about yet another N64 Development Prototype Flash cartridge I obtained a few years ago. This cartridge apparently came from a Eurocom Studio LOT sale.
In the video, I dump the cartridge using my NU64 Flash Gang Writer. I then give a brief demo of the ROM running on the N64 console and demo the controls.
Once again, I teamed up with @ForestIllusion on Twitter (Now Defuct) He initially hosted this ROM Dump for download. See the alternate download link below:
ROM DUMP Download link
https://www.behindthecode.ca/ FILES /N64_DEV/DEMOS/EuroCom_DEMO/Cntpak64.zip
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#N64 #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNER-N64 #N64Dev #videogames N64 Dev Prototype - ROM DUMPED + Duke Nukem ZH Overdump! [#27]](https://i.ytimg.com/vi/lx8lSC64LQg/mqdefault.jpg)
![SN64 Development Cartridge for Nintendo 64 by SN-Systems - Game development Kit DEMO [#23]
In this video I provide a hardware DEMO of the SN64 development Cartridge for the N64 game console.
This cartridge was released by SN-Systems back in the late 90s for N64 game development studios in need of sophisticated real-time debugging features. This was a very sought after system by developers.
In the last part of the video, I run an N64 game backup Rom of the game Wave Race 64 on the unit for demonstration purposes.
Loads of Fun!
Enjoy!
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
-Gerry
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Please JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:https://discord.gg/nHjbc9d
*************************************************************************************
Want to help support the work I am doing?
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
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Gerry is Behind The Code on YouTube!
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#N64 #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNERN64 #N64Dev SN64 Development Cartridge for Nintendo 64 by SN-Systems - Game development Kit DEMO [#23]](https://i.ytimg.com/vi/m1bpcy9a9Yg/mqdefault.jpg)
![The Nintendo PARTNER-N64 Network NW For SGI Workstations -Full Game Development kit Demo [#28]
The Partner-N64 NW SGI software CD was released by Forest of Illusion on Twitter. (Dec/7/2021) See Link below:
https://twitter.com/forestillusion/status/1468253979746267138?s=46
In this video I provide a Full in-depth hardware and software DEMO of the PARTNER-N64 Network NW development Kit for SGI workstations. I demo the units debugger software and show the unit loading a compiled ROM file from one of the N64 SDK demos.
This dev kit allowed developers to work on games for the N64 game console. It is interfaced to the SGI machine over a standard LAN RJ45 network cable. I also briefly demo the Nintendo 64DD development disk drive with this SGI kit.
The Partner-N64 cartridge was released by Kyoto Micro-computer (KmC) back in the late 90s for Videogame development studios.
These cartridges did provided real-time debugging, however many developers still preferred using the SN-Systems SN64 development kits.
Here is the Link to the PARTNER-N64 PC version of this Development Kit. Link below:
https://youtu.be/cg6VnH2J1dk?feature=shared
PARTNER-N64NW - Online Tutorial Document (FOR DEMONSTRATION PURPOSES)
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http://n64devkit.square7.ch/kantan/step2/7/7_4.htm
For those interested, the Partner-N64 software CDs are being hosted on the Ultra64.ca website for people to check out: https://ultra64.ca/resources/software/
For those interested in trying N64Dev themselves, you can follow this video to Install the N64 SDK:
https://youtu.be/84wk0mZ8gfM?si=cSBJajzFCPzjWgLq
Then watch my N64 Programming PRIMER Series of Videos:
https://youtube.com/playlist?list=PLzfrvtinRITtsauFcQ0BgH5kJ6ukfQEsp&si=4I2fp2OcGiV7BgMD
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
*************************************************************************************
Please JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:https://discord.gg/nHjbc9d
*************************************************************************************
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#N64 #64DD #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNER-N64 #N64Dev #videogames The Nintendo PARTNER-N64 Network NW For SGI Workstations -Full Game Development kit Demo [#28]](https://i.ytimg.com/vi/meWOftq5guo/mqdefault.jpg)
![Nintendo 64 SCSI Development Cartridge - IS-VIEWER64 for N64 - Game development kit [#3]
NOTE: This Video was re-uploaded due to a re-edit.
I recently got a hold of one of these very rare Nintendo N64 Development cartridges know as the IS-VIEWER 64. I decided to buckle down and actually get the unit up and running. Many collectors that own these cartridges, simply have them sitting on a shelf as a collectable Trophy.
That idea I just found to be disturbing!! *#&$&*@!
So, after over a month of intense research, and then some time in the Electronics Lab...building up a Custom SCSI-2 interface cable...and also after getting some help from the N64 Development community in tracking down a Windows Driver, I managed to get the unit up and running!!
The Nintendo IS-VIEWER 64 is a RAM only based development cartridge released by the company Intelligent Systems in the late 90s for development on the Nintendo N64.
The main advantage of this development cartridge (at the time it was released) was the high speed data transfer rate which the on board SCSI interface provided. This allowed the shortest load time from a source code editing phase, to compiling and running the compiled ROM on the real hardware. Average load time varies based on the ROM game size...however averages may vary between 10-30 seconds. Again...all depending on the game ROM size.
Being a RAM based cartridge, this means that each time you power up the Cartridge, all Game data must be loaded into RAM through the SCSI interface. Once power is removed or the cart is disconnected, all loaded Game data is lost.
Next, the IS-VIEWER64 requires a specially Modded N64 Console for it to work properly. This is similar to the Kmc PARTNER-N64 Debugging console Mod.
UPDATE:
Also just to let you all know....both the PARTNER-N64PC CD and the Scanned Users Guide are now available for download: ....along with a Huge massive Archive of N64 Development CDs.
You can check it out over at: Ultra64.ca
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JOIN the N64 Development Chat Group N64Brew on Discord at the Link below: https://discord.gghttps://discord.gg/nHjbc9d *************************************************************************************
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************************
Welcome to Behind The Code with Gerry!
******************************************************************************************
#n64 #sega #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #videogames #developmentkit Nintendo 64 SCSI Development Cartridge - IS-VIEWER64 for N64 - Game development kit [#3]](https://i.ytimg.com/vi/mgpN4LfPtxU/mqdefault.jpg)
![Remembering Why I became a YouTube Creator [#59]
In this video I share some thoughts on my YouTube journey to this point, and my plans moving forward.
Want to help support my work?
Become one of my dedicated Supporters:
https://www.behindthecode.ca/become-a-supporter/
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
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Thanks for visiting Behind The Code with Gerry!
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#YouTube #retrogaming #electronics #gamedev #nintendo #gamedevelopment #videogames #engineering Remembering Why I became a YouTube Creator [#59]](https://i.ytimg.com/vi/mhVNkk6ukqA/mqdefault.jpg)