Uploaded January 2025 | Updated September 2026, 2 weeks ago
► To access the Pixel Lab’s VDB collection, visit this link: thepixellab.net/ref/79
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: sarkamari-shop.fourthwall.com
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
This tutorial explores the latest VDB improvements in Unreal Engine, offering a step-by-step guide on importing VDB sequences, adjusting attributes, refining data, enhancing quality with console variables, and integrating with the Level Sequencer. Packed with tips, it’s a comprehensive introduction to understanding VDB workflows in Unreal Engine.
Timestamps:
00:00 Let's Get Started
01:14 Working with Heterogeneous Volume Actors
08:53 Sparse Volume Material
15:13 Connecting SVTs to Heterogeneous Volume Actors
26:08 Level Sequencer
29:10 Console Variables (UE 5.5 Improvement)
36:26 Holdout Support for VDBs (UE 5.5 Improvement)
45:09 Outro
- Intro music and the track used in the demo is created by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
@SARKAMARI #sarkamari #unrealengine #ScratchModule
► To access the Pixel Lab’s VDB collection, visit this link: thepixellab.net/ref/79
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: sarkamari-shop.fourthwall.com
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
This tutorial explores the latest VDB improvements in Unreal Engine, offering a step-by-step guide on importing VDB sequences, adjusting attributes, refining data, enhancing quality with console variables, and integrating with the Level Sequencer. Packed with tips, it’s a comprehensive introduction to understanding VDB workflows in Unreal Engine.
Timestamps:
00:00 Let's Get Started
01:14 Working with Heterogeneous Volume Actors
08:53 Sparse Volume Material
15:13 Connecting SVTs to Heterogeneous Volume Actors
26:08 Level Sequencer
29:10 Console Variables (UE 5.5 Improvement)
36:26 Holdout Support for VDBs (UE 5.5 Improvement)
45:09 Outro
- Intro music and the track used in the demo is created by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
@SARKAMARI #sarkamari #unrealengine #ScratchModule






![Education in VFX: my interview with 80 LEVEL [Teaser]
Here is the link to the full interview: https://www.youtube.com/watch?v=vIXoBXzu95E
Audio-only platforms: https://www.buzzsprout.com/1265315/11268066
Hope you all enjoy it. :)
- Follow me on:
https://x.com/@Sarkamari1
http://instagram.com/SARKAMARI.CG
https://www.reddit.com/u/SARKAMARI Education in VFX: my interview with 80 LEVEL [Teaser]](https://i.ytimg.com/vi/OaYSaeAuR54/mqdefault.jpg)


![#UE5 Series: 06 Lighting Exterior in UNREAL Engine | NIGHT
► Support the channel on Patreon: https://www.patreon.com/sarkamari
► Watch the full UE playlist here: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Lighting Exterior in UNREAL Engine [DAY]: https://youtu.be/Wj2oCHEi1vk
► Visit the official Merch: https://www.youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: https://instagram.com/SARKAMARI.CG
► Reddit: https://www.reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this three-part lighting series, we are continuing our Unreal Engine for Beginners journey. We will dive into Lumen, its significance, and how to effectively employ it. Subsequently, we will embark on an exploration of various light types within Unreal Engine, highlighting essential attributes to streamline your workflow, ensuring you wont be lost in a sea of properties for each light source. Once weve grasped these foundational concepts, well expand our horizons and investigate supplementary tools like exponential fog height, volume clouds, and sky atmosphere, allowing us to operate on a grander scale. To wrap up this lighting series, well transition our scene into a nighttime setting.
Bookmarks:
00:00 Lets Get Started
00:32 Night Sky Sphere
08:50 Exponential Height Fog
15:00 Fill and Rim Lights
26:01 Look Dev Using PP Volume
#sarkamari #UE5Series @sarkamari @UnrealEngine
- Download the IES data file via: https://ieslibrary.com/en/browse#ies-007cfb11e343e2f42e3b476be4ab684e
- To download Modular Neighborhood Pack by Dokyo, visit Fab
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: https://www.youtube.com/watch?v=ioYlNWzmYxQ #UE5 Series: 06 Lighting Exterior in UNREAL Engine | NIGHT](https://i.ytimg.com/vi/PG7-7y9qxOM/mqdefault.jpg)
