Uploaded October 2021 | Updated September 2026, 1 hour ago
Iron boots are kinda broken
So have a wall behind you, the item you want to pickup right in front of you, and the destination far away in front of you.
Item slide back with iron boots and then enter third person with positive speed to weird shot (you need a lot of speed to have decent speed at the end like 10 million is a good number to shoot for but like around 200 million you will crash)
So then once link has disappeared for a few frames you can TV/home buffer holding up and A (This causes link to start to turn around his speed angle and you just need to press A before it finishes which is like 3 frames)
Once you finish the pickup animation potential speed will stay low but the calculation for actual speed goes awry giving you thousands of units of actual speed for a few frames
This is going to be useful in a few places in the speedrun
Luke found a precursor to this glitch which got me looking into this youtube.com/watch?v=9IXOEtoFp-s
Iron boots are kinda broken
So have a wall behind you, the item you want to pickup right in front of you, and the destination far away in front of you.
Item slide back with iron boots and then enter third person with positive speed to weird shot (you need a lot of speed to have decent speed at the end like 10 million is a good number to shoot for but like around 200 million you will crash)
So then once link has disappeared for a few frames you can TV/home buffer holding up and A (This causes link to start to turn around his speed angle and you just need to press A before it finishes which is like 3 frames)
Once you finish the pickup animation potential speed will stay low but the calculation for actual speed goes awry giving you thousands of units of actual speed for a few frames
This is going to be useful in a few places in the speedrun
Luke found a precursor to this glitch which got me looking into this youtube.com/watch?v=9IXOEtoFp-s










