Uploaded January 2025 | Updated September 2026, 2 weeks ago
For ZSR. Discovered by EJ125.
If you have one instance of a corrupted grappling hook (or boomerang), trying to grapple (or boomerang) an item towards you will instead make it teleport to the coordinates of the first instance of the grapple (boomerang) in GAME memory, which is the corrupted instance, instead of making the drop come to you.
This can even work through loading zones: if your corrupted grapple is at coordinates (x,y,z), then grappling a drop in any stage will make that drop teleport to (x,y,z).
For ZSR. Discovered by EJ125.
If you have one instance of a corrupted grappling hook (or boomerang), trying to grapple (or boomerang) an item towards you will instead make it teleport to the coordinates of the first instance of the grapple (boomerang) in GAME memory, which is the corrupted instance, instead of making the drop come to you.
This can even work through loading zones: if your corrupted grapple is at coordinates (x,y,z), then grappling a drop in any stage will make that drop teleport to (x,y,z).




![TWW - Chest Storage to TC1 for 100% (not faster) [FtR]
Cool strat but not really faster (not slower done perfectly either). Found by JarheadHME in Randomizer, uploading for ZSR. I would not go for this, you reach the treasure chart 2s faster but you lose time because of the next door flower you didnt break early. TWW - Chest Storage to TC1 for 100% (not faster) [FtR]](https://i.ytimg.com/vi/QIfETxRS2xU/mqdefault.jpg)





