Uploaded October 2021 | Updated September 2026, 2 weeks ago
This is the beginning of a work I did, where the goal was to show in a cool way how a TWW low% speedrun would look like. This is not exactly a Tool Assisted Speedrun (TAS), because this work does not have the level of optimization a true TAS would require. As such, this is closer to what is often called a Low Optimization Tool Assisted Demonstration (LOTAD). However, I always attempted to make every part look TAS-like. But don't be fooled, it's not optimized.
I never finished this work. I got up to Helmaroc (several times actually) and stopped there. The reason for this is that the Actor Unloading glitch is emulated incorrectly by Dolphin (I don't know enough of how the glitch works exactly on console to understand what the difference is between console and emu sadly). Most notably, it is a lot harder to unload actors on emulator. Because of this, it is very difficult to perform the Barrier Skip with AU that is required by the route. The route requires to unload the Hyrule Barrier and still have enough memory to pull a bomb, and this is a huge challenge on emulator (but it's really easy on console !). If this is one day fixed, or if I get more free time, I might redo this demonstration (from the start).
For my viewers, I removed the long cutscenes from this series of videos. Have fun watching !
Part 2: youtube.com/watch?v=U9ocGByLFc0
Part 3: youtube.com/watch?v=eSfXtFQCXT0
Part 4: youtube.com/watch?v=yRQQWc3f6Y0
(Part 4 was reTASed many times, you may notice it starts differently from how part 3 ends, but it's because I changed a little bit of part 3 before part 4, but it really doesn't matter much)
Part 1 Description / Explanation:
From the beginning to FF1. The goal of this part is to beat FF1, to unlock KoRL. We need KoRL to fix savewarp flags in Hyrule 2. Before going to FF1, we stop at DRI to get the Wind Waker. That item is currently necessary for a single skip in Ganon's Tower (Puppet Ganon Skip, but without a specific item that you might be surprised to see skipped...). The Wind Waker also helps a lot in many parts. It's probably the closest item to being skippable and improving low%.
In FF1, I do a stick zombie hover directly to the loading zone. I do this to skip the Hero's Sword. Whether that sword counts as an item is a debate, since we get the Master Sword anyway later, but in my opinion it's better to skip it because I can for free.
Note the storage at the stairs at FF1, used to skip a camera panning cutscene. A more often seen strat is to go on the railing (which is probably faster to be fair). But this serves as a documentation video for this I guess.
This is the beginning of a work I did, where the goal was to show in a cool way how a TWW low% speedrun would look like. This is not exactly a Tool Assisted Speedrun (TAS), because this work does not have the level of optimization a true TAS would require. As such, this is closer to what is often called a Low Optimization Tool Assisted Demonstration (LOTAD). However, I always attempted to make every part look TAS-like. But don't be fooled, it's not optimized.
I never finished this work. I got up to Helmaroc (several times actually) and stopped there. The reason for this is that the Actor Unloading glitch is emulated incorrectly by Dolphin (I don't know enough of how the glitch works exactly on console to understand what the difference is between console and emu sadly). Most notably, it is a lot harder to unload actors on emulator. Because of this, it is very difficult to perform the Barrier Skip with AU that is required by the route. The route requires to unload the Hyrule Barrier and still have enough memory to pull a bomb, and this is a huge challenge on emulator (but it's really easy on console !). If this is one day fixed, or if I get more free time, I might redo this demonstration (from the start).
For my viewers, I removed the long cutscenes from this series of videos. Have fun watching !
Part 2: youtube.com/watch?v=U9ocGByLFc0
Part 3: youtube.com/watch?v=eSfXtFQCXT0
Part 4: youtube.com/watch?v=yRQQWc3f6Y0
(Part 4 was reTASed many times, you may notice it starts differently from how part 3 ends, but it's because I changed a little bit of part 3 before part 4, but it really doesn't matter much)
Part 1 Description / Explanation:
From the beginning to FF1. The goal of this part is to beat FF1, to unlock KoRL. We need KoRL to fix savewarp flags in Hyrule 2. Before going to FF1, we stop at DRI to get the Wind Waker. That item is currently necessary for a single skip in Ganon's Tower (Puppet Ganon Skip, but without a specific item that you might be surprised to see skipped...). The Wind Waker also helps a lot in many parts. It's probably the closest item to being skippable and improving low%.
In FF1, I do a stick zombie hover directly to the loading zone. I do this to skip the Hero's Sword. Whether that sword counts as an item is a debate, since we get the Master Sword anyway later, but in my opinion it's better to skip it because I can for free.
Note the storage at the stairs at FF1, used to skip a camera panning cutscene. A more often seen strat is to go on the railing (which is probably faster to be fair). But this serves as a documentation video for this I guess.
![TWW - Clip through TotG bombable walls with chest storage [FtR]
TWW - Clip through TotG bombable walls with chest storage [FtR] TWW - Clip through TotG bombable walls with chest storage [FtR]](https://i.ytimg.com/vi/SSbAPeVg4wk/mqdefault.jpg)



![SS - Double Lava Hop Digging Mitts Cave Skip [Spliced]
As usual for these incredibly difficult trick I have no shame splicing them.
This requires storing the first goddess cube cutscene (by striking it and looking away before the cutscene starts).
Both lava hops are frame perfect, the mid-air jumpslashes seem to be frame perfect as well. Triggering the second goddess cube cutscene from afar here is also very precise, were lucky its even possible.
My angle was -22063 here, in case someone wants to try this by themselves. SS - Double Lava Hop Digging Mitts Cave Skip [Spliced]](https://i.ytimg.com/vi/SzcO0CXkg10/mqdefault.jpg)



![TWW - ET Mirror Room Tingle Balloon Strat for Bug Limit [TAS]
This saves around 2 minutes lmao. Incredibly hard TWW - ET Mirror Room Tingle Balloon Strat for Bug Limit [TAS]](https://i.ytimg.com/vi/UQg6ngEXOx4/mqdefault.jpg)
![TWW - Treasure Chart 36 Without Fire Arrows [FtR]
Wind is set to West in this video.
For HD max% swordless. You can thaw the ice around the chest using other items than fire arrows (hookshot, boomerang...), its just insanely slow. Then you have one frame to do a jump when climbing up ice ring before getting frozen.
With a sword you can get around only doing one of these frame perfect hops and jumpslashing on the chest. Im showing you can also do this in two hops as well here. TWW - Treasure Chart 36 Without Fire Arrows [FtR]](https://i.ytimg.com/vi/URvc-46DBJ0/mqdefault.jpg)
