Uploaded October 2020 | Updated September 2026, 2 weeks ago
Whip Koloktos before tearing apart the last two arms in order to make him do his slow attack (the throw attack) when his core is vulnerable. During this attack he can't regenerate, so just do 2 spin attacks with the Master Sword to deal 96 damage, more than his 80 health pull lol
Saves 2 bombs in All Dungeons
Make sure he starts his attack animation before dealing damage!
Whip Koloktos before tearing apart the last two arms in order to make him do his slow attack (the throw attack) when his core is vulnerable. During this attack he can't regenerate, so just do 2 spin attacks with the Master Sword to deal 96 damage, more than his 80 health pull lol
Saves 2 bombs in All Dungeons
Make sure he starts his attack animation before dealing damage!

![TWW - ET Mirror Room Tingle Balloon Strat for Bug Limit [TAS]
This saves around 2 minutes lmao. Incredibly hard TWW - ET Mirror Room Tingle Balloon Strat for Bug Limit [TAS]](https://i.ytimg.com/vi/UQg6ngEXOx4/mqdefault.jpg)
![TWW - Treasure Chart 36 Without Fire Arrows [FtR]
Wind is set to West in this video.
For HD max% swordless. You can thaw the ice around the chest using other items than fire arrows (hookshot, boomerang...), its just insanely slow. Then you have one frame to do a jump when climbing up ice ring before getting frozen.
With a sword you can get around only doing one of these frame perfect hops and jumpslashing on the chest. Im showing you can also do this in two hops as well here. TWW - Treasure Chart 36 Without Fire Arrows [FtR]](https://i.ytimg.com/vi/URvc-46DBJ0/mqdefault.jpg)







![SS - Waterfall Clip with Data Viewer [Spliced]
For ZSR. Discovered by Joe/MysticSoul. This documentation video has been long overdue but this trick is just so hard its understandable.
This is the absolute final boss of Skyward Sword glitches. The first spin jump to clip on the ledge took me 30 minutes to get, and the last one into the loading zone took me a whole hour (both with savestates). Theyre just crazy precise.
There is one splice after I clip up the ledge, then a (very) noticeable splice before the last spin jump. I took a very long time to find the correct position to get into in order to spin jump into the loading zone, so I just cut all of that out.
No sound because. When playing at normal speed, DME doesnt update every frame but this is good enough. SS - Waterfall Clip with Data Viewer [Spliced]](https://i.ytimg.com/vi/WpyXo18Od0E/mqdefault.jpg)