Uploaded November 2020 | Updated September 2026, 2 weeks ago
Found by Otnert
I'm uploading this because Otnert deleted his youtube channel and with it a few glitches have disappeared (and this is really obscure, might take a while to be rediscovered if I don't do this now)
How to:
- Get Text Cancel
- Get Death Storage
- Go into KoRL and play the Ballad of Gales
Now enter any loading zone. The warp menu will appear after the loading zone. It may look very strange like in this video, but it could also look just like the normal menu on some other maps.
Unfortunately, chosing a place to go to seems to do nothing special.
Found by Otnert
I'm uploading this because Otnert deleted his youtube channel and with it a few glitches have disappeared (and this is really obscure, might take a while to be rediscovered if I don't do this now)
How to:
- Get Text Cancel
- Get Death Storage
- Go into KoRL and play the Ballad of Gales
Now enter any loading zone. The warp menu will appear after the loading zone. It may look very strange like in this video, but it could also look just like the normal menu on some other maps.
Unfortunately, chosing a place to go to seems to do nothing special.





![TWW - Puppet Ganon in 51.03 [TAS]
13 seconds improvement over the previous TAS by implementing the storage strat!
51.03 with door timing
46.34 with fade-in timing
Strat explanation:
Phase 1:
- The first hit must be done asap. I believe you cannot fire an arrow faster than I just did but maybe I am wrong, idk. This first shot was a 14 frame improvement over the previous best TAS.
- This phase has 100 frames of invincibility after a hit, so I take that time to move towards the middle platform and get storage. I lose a few frames due to needing to get storage though. Both hits are done on the first possible frame (except thats not true, I lost one frame but whatever).
Phase 2:
- With storage I can move around during the cutscene. You might think that means I should beat the spider phase as soon as it appears. However, if I defeat the spider before the cutscene ends, I wont be able to store the next defeat cutscene. And if I try to get storage during the cutscene, my bow gets locked and I cannot aim anymore (but in one very specific direction). Thus I decide to wait out the cutscene. The third shot on the spider is done exactly as the cutscene ends.
Phase 3:
- For this snake phase, just beat him asap. The first hit is done frame perfectly, the 2nd is pretty easy to do fast. The third hit is really hard to optimize though, I believe most of the improvement can come from that. Still a 17 frame improvement between the first and last shot compared to the old TAS. TWW - Puppet Ganon in 51.03 [TAS]](https://i.ytimg.com/vi/visktw8GGsI/mqdefault.jpg)



![SS - Land/Walk on top of Skyloft (in the Sky) with Tornado [FtR]
For the Record.
I finally found a bad quality video online that showed how to do it: https://www.youtube.com/watch?v=YG0pahgJJck
Here is a better quality video that could go to ZSR.
How to:
- Make a tornado spawn over Skyloft (I used lepelogs tools to find a good tornado spawning spot, I recommend using the one with id FD 2D).
- Fly into the tornado, and jump off right before you collide with it
You should land on Skyloft while your loftwing is thrown into the air. The timing for jumping off is precise.
I would still like to replicate the tornado-less method though. I will try a bit more today. SS - Land/Walk on top of Skyloft (in the Sky) with Tornado [FtR]](https://i.ytimg.com/vi/xZ-dJ1Nm5U4/mqdefault.jpg)
