Uploaded March 2021 | Updated September 2026, 2 weeks ago
13 seconds improvement over the previous TAS by implementing the storage strat!
51.03 with door timing
46.34 with fade-in timing
Strat explanation:
Phase 1:
- The first hit must be done asap. I believe you cannot fire an arrow faster than I just did but maybe I am wrong, idk. This first shot was a 14 frame improvement over the previous best TAS.
- This phase has 100 frames of invincibility after a hit, so I take that time to move towards the middle platform and get storage. I lose a few frames due to needing to get storage though. Both hits are done on the first possible frame (except that's not true, I lost one frame but whatever).
Phase 2:
- With storage I can move around during the cutscene. You might think that means I should beat the spider phase as soon as it appears. However, if I defeat the spider before the cutscene ends, I won't be able to store the next defeat cutscene. And if I try to get storage during the cutscene, my bow gets locked and I cannot aim anymore (but in one very specific direction). Thus I decide to wait out the cutscene. The third shot on the spider is done exactly as the cutscene ends.
Phase 3:
- For this snake phase, just beat him asap. The first hit is done frame perfectly, the 2nd is pretty easy to do fast. The third hit is really hard to optimize though, I believe most of the improvement can come from that. Still a 17 frame improvement between the first and last shot compared to the old TAS.
13 seconds improvement over the previous TAS by implementing the storage strat!
51.03 with door timing
46.34 with fade-in timing
Strat explanation:
Phase 1:
- The first hit must be done asap. I believe you cannot fire an arrow faster than I just did but maybe I am wrong, idk. This first shot was a 14 frame improvement over the previous best TAS.
- This phase has 100 frames of invincibility after a hit, so I take that time to move towards the middle platform and get storage. I lose a few frames due to needing to get storage though. Both hits are done on the first possible frame (except that's not true, I lost one frame but whatever).
Phase 2:
- With storage I can move around during the cutscene. You might think that means I should beat the spider phase as soon as it appears. However, if I defeat the spider before the cutscene ends, I won't be able to store the next defeat cutscene. And if I try to get storage during the cutscene, my bow gets locked and I cannot aim anymore (but in one very specific direction). Thus I decide to wait out the cutscene. The third shot on the spider is done exactly as the cutscene ends.
Phase 3:
- For this snake phase, just beat him asap. The first hit is done frame perfectly, the 2nd is pretty easy to do fast. The third hit is really hard to optimize though, I believe most of the improvement can come from that. Still a 17 frame improvement between the first and last shot compared to the old TAS.



![SS - Land/Walk on top of Skyloft (in the Sky) with Tornado [FtR]
For the Record.
I finally found a bad quality video online that showed how to do it: https://www.youtube.com/watch?v=YG0pahgJJck
Here is a better quality video that could go to ZSR.
How to:
- Make a tornado spawn over Skyloft (I used lepelogs tools to find a good tornado spawning spot, I recommend using the one with id FD 2D).
- Fly into the tornado, and jump off right before you collide with it
You should land on Skyloft while your loftwing is thrown into the air. The timing for jumping off is precise.
I would still like to replicate the tornado-less method though. I will try a bit more today. SS - Land/Walk on top of Skyloft (in the Sky) with Tornado [FtR]](https://i.ytimg.com/vi/xZ-dJ1Nm5U4/mqdefault.jpg)

![TWW - Enter Forest of Fairies with Chest Storage [FtR]
For the record.
This is actually useful for some hundo routes that delay both the grappling hook and the deku leaf until after FF1. TWW - Enter Forest of Fairies with Chest Storage [FtR]](https://i.ytimg.com/vi/xeEeFsBWNGo/mqdefault.jpg)


![TWW - Tingle Balloon Strat for DRC Boss Key [FtR]
For the record. Saves 10 seconds over the standard strat. This part is in between 2 savewarps so its never faster to turn on the tuner for this, but uploading anyway because 10 seconds saved from one tingle balloon isnt very common. TWW - Tingle Balloon Strat for DRC Boss Key [FtR]](https://i.ytimg.com/vi/yjXe61is9es/mqdefault.jpg)

