Uploaded December 2018 | Updated September 2026, 2 hours ago
Something silly for once. Happy holidays to all!
---
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Twas the night before OWL, and all through the League
All the players were scrimming, three tanks and a Brig
They focused and fought through the GOAT-given Hell
In hopes that St Kaplan would balance it well
The talent were calm, void of all contention
While Goldenboy worked on his T-Mobile mention
But despite all the hype, they remembered of course
Former host and friend, Mr. Johnny Reinforce
The season approached as Contenders went on
And pressure was rising with the fast coming dawn
Teams were preparing for the upcoming clash
In hopes they could play McCree or even Ashe
Atlanta were expecting to let it all Reign
Praying Dafran's signing would not be in vein
And Boston were looking for another stage three
While some players fought back and finally broke free
Back in the East, Chengdu were on the hunt
Some players back from the battle royale front
Shanghai looked ahead, the Dragons steadfast
Hoping they could beat their 0 and 40 past
Hangzhou stood ready, all covered in pink
Their fans spamming "AYAYA" as a group in sync
Guangzhou was reserved, with preference for teal
Hoping that their roster could seal the deal
Meanwhile in Paris, revolution was brewing
Showing their talent were players worth pursuing
And across the channel, their Aces held High
London were revving, ready to takeoff and fly
Down in LA were wings yellow and green
Shields and purple were nowhere to be seen
Though Valiant had bested their rivals before
The Gladiators weren't done- they still had a roar
Philly were determined to have their own way
"Winnable, winnable" just like Carpe would say
Florida however could only pray and hope
That TviQ and the Koreans were able to cope
Shock did the math and gathered enough data
Ready and prepped for the quad DPS meta
Washington instead took another approach
Putting faith into the hands of a genius coach
With Stitch, Haksal and the rest of Runaway
Vancouver were ready to come out and play
Toronto however would not be ignored
Bishop was ready to take over the board
Over in Texas a rematch was building
For Dallas had a season ever so tilting
Houston got by lead by Muma and Linkzr
Despite not having a dedicated Tracer
New York ended first but fell short before the end
Perhaps it was sandbagging or playing pretend
Seoul on the other hand their dynasty failed to blossom
Hoping their new tank would solve their biggest problem
Done with their practice, the teams ended their games
With visions of Overwatch dancing in their brains
And off they went with the same victory in sight
Good luck to all and to all a good night
Something silly for once. Happy holidays to all!
---
● Subscribe: bit.ly/JieyangSub
● Patreon: bit.ly/JieyangPatreon
● Leave a tip: bit.ly/JieyangTip
---
Twas the night before OWL, and all through the League
All the players were scrimming, three tanks and a Brig
They focused and fought through the GOAT-given Hell
In hopes that St Kaplan would balance it well
The talent were calm, void of all contention
While Goldenboy worked on his T-Mobile mention
But despite all the hype, they remembered of course
Former host and friend, Mr. Johnny Reinforce
The season approached as Contenders went on
And pressure was rising with the fast coming dawn
Teams were preparing for the upcoming clash
In hopes they could play McCree or even Ashe
Atlanta were expecting to let it all Reign
Praying Dafran's signing would not be in vein
And Boston were looking for another stage three
While some players fought back and finally broke free
Back in the East, Chengdu were on the hunt
Some players back from the battle royale front
Shanghai looked ahead, the Dragons steadfast
Hoping they could beat their 0 and 40 past
Hangzhou stood ready, all covered in pink
Their fans spamming "AYAYA" as a group in sync
Guangzhou was reserved, with preference for teal
Hoping that their roster could seal the deal
Meanwhile in Paris, revolution was brewing
Showing their talent were players worth pursuing
And across the channel, their Aces held High
London were revving, ready to takeoff and fly
Down in LA were wings yellow and green
Shields and purple were nowhere to be seen
Though Valiant had bested their rivals before
The Gladiators weren't done- they still had a roar
Philly were determined to have their own way
"Winnable, winnable" just like Carpe would say
Florida however could only pray and hope
That TviQ and the Koreans were able to cope
Shock did the math and gathered enough data
Ready and prepped for the quad DPS meta
Washington instead took another approach
Putting faith into the hands of a genius coach
With Stitch, Haksal and the rest of Runaway
Vancouver were ready to come out and play
Toronto however would not be ignored
Bishop was ready to take over the board
Over in Texas a rematch was building
For Dallas had a season ever so tilting
Houston got by lead by Muma and Linkzr
Despite not having a dedicated Tracer
New York ended first but fell short before the end
Perhaps it was sandbagging or playing pretend
Seoul on the other hand their dynasty failed to blossom
Hoping their new tank would solve their biggest problem
Done with their practice, the teams ended their games
With visions of Overwatch dancing in their brains
And off they went with the same victory in sight
Good luck to all and to all a good night








![Overwatch Patch 1.39 Overview
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OVERWATCH PATCH 1.39
[ASHE]
• The Viper
- Reload Time per round decreased from 0.3 seconds to 0.25
[TRACER]
• Pulse Bomb
- Damage increased from 300 to 350
[DOOMFIST]
• Handcannon/Quick Melee
- Quick melee no longer pauses ammo reload
• Rocket Punch
- Targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had
[REINHARDT]
• New Passive: Steadfast
- Reduces knock back effects by 30%
[ZARYA & SYMMETRA]
• Beam Bugfix
- Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya and Symmetras primary fire beams
- This is a fairly significant bug fix that can cause beam weapons to do much more damage in certain situations
[HANZO]
• Storm Arrows
- Ammo reduced from 6 to 5
[ORISA]
• Protective Barrier
- Cooldown increased from 8 seconds to 9
[SOMBRA]
• Hack
- Duration on enemy players reduced from 6 seconds to 5
• EMP
- Activation time increased from 0.5 seconds to 0.65
[GLOBAL ULTIMATE CHARGE]
- Global ultimate cost increased 12%
[BRIGITTE]
• Inspire
- Healing amount increased from 100 to 130
- Self-healing from Inspire is now halved
• Repair Pack
- Now has 3 charges
- Healing amount changed from 150 to 120
- Now heals over 2 seconds instead of instantly
- If you throw multiple packs at the same person, the current duration will be extended by 2 seconds
• Whip Shot
- Out-going velocity increased from 60 to 80
- Retracting time reduced from 0.6 seconds to 0.3
• Barrier Shield
- Barrier health reduced from 500 to 200
• Shield Bash
- Stun duration reduced from 0.9 seconds to 0.75
• Rally
- Ultimate cost increased 10%
[SYMMETRA]
• Teleporter
- Now lasts an infinite duration until destroyed
- Players can destroy their Teleporter with the ability 2 input
- Cooldown now starts when Teleporter is destroyed
- Maximum range increased from 25 meters to 30
- Teleporter breaks if the entrance is more than 40 meters from the exit.
[WRECKING BALL]
• Minefield
- Increased projectile speed from 10 to 12
- Reduced the deploy time from 0.25 seconds to 0.1 seconds
[SLOWING EFFECTS]
• Instead of stacking together, friendly and enemy slowing effects are now separate and movement speed will be reduced by whichever is slower Overwatch Patch 1.39 Overview](https://i.ytimg.com/vi/fzqqcP-FMkg/mqdefault.jpg)

![Overwatch Patch 1.34 Overview
Patch Rundown: https://youtu.be/-pPchNgCGhY
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[DOOMFIST]
• Rising Uppercut
- Cooldown reduced from 7 to 6 seconds
• Seismic Slam
- Cooldown reduced from 7 to 6 seconds
- Now pulls in enemies as intended
[SOMBRA]
• Hack
- Cooldown is reduced by half when hacking a health pack
- Hack visual effect more visible
[GENJI]
• Deflect
- No longer cancelled by Dragonblade ending
[SYMMETRA]
• Photon Projector
- Primary fire damage ramp speed increased by 20%
[MOIRA]
• Biotic Grasp
- Heal over time duration increased from 3 to 4 seconds
- Total healing increased from 50 to 65
[SOLDIER: 76]
• Heavy Pulse Rifle
- Damage increased from 19 to 20
• Sprint
- Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
• Tactical Visor
- Can now target RIP-Tire
[ORISA]
• Fusion Driver
- Movement speed penalty while firing reduced from 50% to 30%
• Knockback Resistance
- Now more easily knocked back while firing her Fusion Driver
[D.VA]
• Knockback Resistance
- Now more easily knocked back while firing her Fusion Cannons
[HANZO]
• Sonic Arrow
- Detection radius increased from 7 to 9 meters
[WRECKING BALL]
• Adaptive Shield
- No longer cancels Roll mode
[PHARAH]
• Rocket Launcher
- Minimum explosion damage increased from 16.25 to 20
[ZARYA]
• Particle Cannon
- Alternative fire radius changed to 2 meters, regardless of energy level
[MCCREE]
• Fan The Hammer
- Damage reduced from 55 to 50 per bullet
• Deadeye
- Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds
[WIDOWMAKER]
• Infra-Sight
- Reveals enemy health bars
- Now cancelled on death
[MEI]
• Endothermic Blaster
- Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
• Ice Wall
- Health reduced from 500 to 400
[TÖRBJORN]
• Health
- Base health increased by 50 armor (250 maximum health)
• Overload
- Armor gain reduced from 150 to 100
[ZENYATTA]
• Discord Orb
- Effect reduced from 30% to 25%
• Destruction Orb
- Damage increased from 46 to 48
[JUNKRAT]
• Frag Launcher
- Impact damage increased from 40 to 50
• RIP-Tire
- Cost increased by 10%
[ARMOUR]
• DOT Resistance
- Damage over time effects are no longer mitigated by armor
• Beam Resistance
- Beam-type damage is now reduced by 20% when hitting armor
[DAMAGE BOOST]
• Order Of Boost
- Now applied when a projectile is fired rather than when it hits a target
[KNOCKBACK]
• Consistency
- Knockback distance is now more consistent
• Flying Heroes
- Heroes that are flying can now be knocked back and slowed
[ANA]
• Nano Boost
- Heal reduced from 300 to 250
[REAPER]
• The Reaping
- Healing amount reduced from 50% to 40%
[LUCIO]
• Speed Aura
- Effect lowered from 30% to 20%
• Amp It Up
- Speed song amped effect reduced from 70% to 50%
• Wall Ride
- Passive movement speed gained while wall riding increased from 20% to 40%.
[BAPTISTE]
• New Hero Overwatch Patch 1.34 Overview](https://i.ytimg.com/vi/g4bgTfYgbSE/mqdefault.jpg)