Uploaded December 2018 | Updated September 2026, 2 hours ago
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A bit of a shorter video today since it's been a while. Let's have a brief look at the upcoming changes to Doomfist's Seimic Slam distance.
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---
A bit of a shorter video today since it's been a while. Let's have a brief look at the upcoming changes to Doomfist's Seimic Slam distance.







![Overwatch Patch 1.39 Overview
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OVERWATCH PATCH 1.39
[ASHE]
• The Viper
- Reload Time per round decreased from 0.3 seconds to 0.25
[TRACER]
• Pulse Bomb
- Damage increased from 300 to 350
[DOOMFIST]
• Handcannon/Quick Melee
- Quick melee no longer pauses ammo reload
• Rocket Punch
- Targets hit by Rocket Punch will now go directly backwards, instead of maintaining any lateral momentum they had
[REINHARDT]
• New Passive: Steadfast
- Reduces knock back effects by 30%
[ZARYA & SYMMETRA]
• Beam Bugfix
- Fixed a bug in which full damage was not dealt by abilities that rapidly gain/lose targets, such as fast-tracking with Zarya and Symmetras primary fire beams
- This is a fairly significant bug fix that can cause beam weapons to do much more damage in certain situations
[HANZO]
• Storm Arrows
- Ammo reduced from 6 to 5
[ORISA]
• Protective Barrier
- Cooldown increased from 8 seconds to 9
[SOMBRA]
• Hack
- Duration on enemy players reduced from 6 seconds to 5
• EMP
- Activation time increased from 0.5 seconds to 0.65
[GLOBAL ULTIMATE CHARGE]
- Global ultimate cost increased 12%
[BRIGITTE]
• Inspire
- Healing amount increased from 100 to 130
- Self-healing from Inspire is now halved
• Repair Pack
- Now has 3 charges
- Healing amount changed from 150 to 120
- Now heals over 2 seconds instead of instantly
- If you throw multiple packs at the same person, the current duration will be extended by 2 seconds
• Whip Shot
- Out-going velocity increased from 60 to 80
- Retracting time reduced from 0.6 seconds to 0.3
• Barrier Shield
- Barrier health reduced from 500 to 200
• Shield Bash
- Stun duration reduced from 0.9 seconds to 0.75
• Rally
- Ultimate cost increased 10%
[SYMMETRA]
• Teleporter
- Now lasts an infinite duration until destroyed
- Players can destroy their Teleporter with the ability 2 input
- Cooldown now starts when Teleporter is destroyed
- Maximum range increased from 25 meters to 30
- Teleporter breaks if the entrance is more than 40 meters from the exit.
[WRECKING BALL]
• Minefield
- Increased projectile speed from 10 to 12
- Reduced the deploy time from 0.25 seconds to 0.1 seconds
[SLOWING EFFECTS]
• Instead of stacking together, friendly and enemy slowing effects are now separate and movement speed will be reduced by whichever is slower Overwatch Patch 1.39 Overview](https://i.ytimg.com/vi/fzqqcP-FMkg/mqdefault.jpg)

![Overwatch Patch 1.34 Overview
Patch Rundown: https://youtu.be/-pPchNgCGhY
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[DOOMFIST]
• Rising Uppercut
- Cooldown reduced from 7 to 6 seconds
• Seismic Slam
- Cooldown reduced from 7 to 6 seconds
- Now pulls in enemies as intended
[SOMBRA]
• Hack
- Cooldown is reduced by half when hacking a health pack
- Hack visual effect more visible
[GENJI]
• Deflect
- No longer cancelled by Dragonblade ending
[SYMMETRA]
• Photon Projector
- Primary fire damage ramp speed increased by 20%
[MOIRA]
• Biotic Grasp
- Heal over time duration increased from 3 to 4 seconds
- Total healing increased from 50 to 65
[SOLDIER: 76]
• Heavy Pulse Rifle
- Damage increased from 19 to 20
• Sprint
- Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
• Tactical Visor
- Can now target RIP-Tire
[ORISA]
• Fusion Driver
- Movement speed penalty while firing reduced from 50% to 30%
• Knockback Resistance
- Now more easily knocked back while firing her Fusion Driver
[D.VA]
• Knockback Resistance
- Now more easily knocked back while firing her Fusion Cannons
[HANZO]
• Sonic Arrow
- Detection radius increased from 7 to 9 meters
[WRECKING BALL]
• Adaptive Shield
- No longer cancels Roll mode
[PHARAH]
• Rocket Launcher
- Minimum explosion damage increased from 16.25 to 20
[ZARYA]
• Particle Cannon
- Alternative fire radius changed to 2 meters, regardless of energy level
[MCCREE]
• Fan The Hammer
- Damage reduced from 55 to 50 per bullet
• Deadeye
- Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds
[WIDOWMAKER]
• Infra-Sight
- Reveals enemy health bars
- Now cancelled on death
[MEI]
• Endothermic Blaster
- Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
• Ice Wall
- Health reduced from 500 to 400
[TÖRBJORN]
• Health
- Base health increased by 50 armor (250 maximum health)
• Overload
- Armor gain reduced from 150 to 100
[ZENYATTA]
• Discord Orb
- Effect reduced from 30% to 25%
• Destruction Orb
- Damage increased from 46 to 48
[JUNKRAT]
• Frag Launcher
- Impact damage increased from 40 to 50
• RIP-Tire
- Cost increased by 10%
[ARMOUR]
• DOT Resistance
- Damage over time effects are no longer mitigated by armor
• Beam Resistance
- Beam-type damage is now reduced by 20% when hitting armor
[DAMAGE BOOST]
• Order Of Boost
- Now applied when a projectile is fired rather than when it hits a target
[KNOCKBACK]
• Consistency
- Knockback distance is now more consistent
• Flying Heroes
- Heroes that are flying can now be knocked back and slowed
[ANA]
• Nano Boost
- Heal reduced from 300 to 250
[REAPER]
• The Reaping
- Healing amount reduced from 50% to 40%
[LUCIO]
• Speed Aura
- Effect lowered from 30% to 20%
• Amp It Up
- Speed song amped effect reduced from 70% to 50%
• Wall Ride
- Passive movement speed gained while wall riding increased from 20% to 40%.
[BAPTISTE]
• New Hero Overwatch Patch 1.34 Overview](https://i.ytimg.com/vi/g4bgTfYgbSE/mqdefault.jpg)
