Skylinerw | Tutorial - Semi-Auto Wheat Farm @Skylinerw | Uploaded 12 years ago | Updated 4 hours ago
In this tutorial we build a larger contraption for a semi-auto wheat farm.
The machine detects each stage of growth, starting with the player physically planting the wheat, and ending (thus resetting) by removing the fully grown wheat.
When the wheat grows, a single pulse is sent through every time, allowing for a gradual noteblock song to play. Once the wheat is fully grown, the entire noteblock song is played.
Along with that, each stage of growth has its' own output that can be taken, allowing for displays, countdowns, or other contraptions. This particular output does not pulse, only stays on or off.
The 'master' wheat is put under poor conditions of growth compared to the rest of the wheat, allowing for the farm itself to grow completely before being collected.
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Social Media
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Twitter: http://www.twitter.com/Skylinerw
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In this tutorial we build a larger contraption for a semi-auto wheat farm.
The machine detects each stage of growth, starting with the player physically planting the wheat, and ending (thus resetting) by removing the fully grown wheat.
When the wheat grows, a single pulse is sent through every time, allowing for a gradual noteblock song to play. Once the wheat is fully grown, the entire noteblock song is played.
Along with that, each stage of growth has its' own output that can be taken, allowing for displays, countdowns, or other contraptions. This particular output does not pulse, only stays on or off.
The 'master' wheat is put under poor conditions of growth compared to the rest of the wheat, allowing for the farm itself to grow completely before being collected.
----------------------------------
Social Media
----------------------------------
Twitter: http://www.twitter.com/Skylinerw
Thanks for viewing! Don't forget to leave a like and subscribe for more!