Uploaded March 2021 | Updated September 2026, 2 days ago
In this episode we upgrade the train infrastructure of our city. The goal is to have something that looks similar in appearance to a real life train yard. We'll bring our local train network from the generic industrial area as well as the Forestry, Farming and Fishing area up to the regional train network and tie everything together.
The audio quality for my microphone still isn't quite where I want it to be. I apologize for some of the interference/static that is in a couple sections of this episode. I've been doing some research and I've got something else that I will be trying next episode.
0:00 Introduction
1:35 Transportation hub foundation
7:10 Bringing tracks towards the transportation hub
18:22 Overpass support issues
21:48 Connection confusion
35:26 Cargo terminal connection
49:40 Track overview
1:00:40 Outro
Channel: imperatur
youtube.com/channel/UCV4Zy3ah4PVaYrr73GZbRcA
5 Road Hacks you need to know in Cities: Skylines! | No Mods needed
youtu.be/AinWon2o0TA
Channel: T4rgetGaming
youtube.com/c/T4rgetGaming
Making an Efficient Fishing Industry | Cities: Skylines NO MODS – Design and Manage S2E12
youtu.be/Zltm1cFqVJ4
Map: Eden Valley from the Green Cities DLC
Steam Workshop link to Lakewood as of Episode 15:
steamcommunity.com/sharedfiles/filedetails/?id=2286642386
Interested in playing? Check the game out on Steam using the link below:
store.steampowered.com/app/255710/Cities_Skylines
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
Copyright © 2018 Paradox Interactive AB. paradoxplaza.com
Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.
paradoxplaza.com/letsplay-static-info-ca.html
Accessed May 20, 2020
#CitiesSkylines
In this episode we upgrade the train infrastructure of our city. The goal is to have something that looks similar in appearance to a real life train yard. We'll bring our local train network from the generic industrial area as well as the Forestry, Farming and Fishing area up to the regional train network and tie everything together.
The audio quality for my microphone still isn't quite where I want it to be. I apologize for some of the interference/static that is in a couple sections of this episode. I've been doing some research and I've got something else that I will be trying next episode.
0:00 Introduction
1:35 Transportation hub foundation
7:10 Bringing tracks towards the transportation hub
18:22 Overpass support issues
21:48 Connection confusion
35:26 Cargo terminal connection
49:40 Track overview
1:00:40 Outro
Channel: imperatur
youtube.com/channel/UCV4Zy3ah4PVaYrr73GZbRcA
5 Road Hacks you need to know in Cities: Skylines! | No Mods needed
youtu.be/AinWon2o0TA
Channel: T4rgetGaming
youtube.com/c/T4rgetGaming
Making an Efficient Fishing Industry | Cities: Skylines NO MODS – Design and Manage S2E12
youtu.be/Zltm1cFqVJ4
Map: Eden Valley from the Green Cities DLC
Steam Workshop link to Lakewood as of Episode 15:
steamcommunity.com/sharedfiles/filedetails/?id=2286642386
Interested in playing? Check the game out on Steam using the link below:
store.steampowered.com/app/255710/Cities_Skylines
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
Copyright © 2018 Paradox Interactive AB. paradoxplaza.com
Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.
paradoxplaza.com/letsplay-static-info-ca.html
Accessed May 20, 2020
#CitiesSkylines










