Fishing Industry, Part 2 | Cities: Skylines | Ep. 19 @jester.Gaming
Fishing Industry, Part 2 | Cities: Skylines | Ep. 19  @jester.Gaming
Uploaded January 2021 | Updated September 2026, 1 day ago
In this episode we implement the fishing industry in Lakewood after learning the basics in Part 1. Our fishing industry consists of a marina to house the fishing harbours, a coastal road for the fish farms, and some factories to process our fish resources.

0:00 Introduction
0:34 Terrain modification
2:15 Road layout
5:35 Marina and coastal roads
12:41 Marina creation
15:12 Marina quay
22:52 Fishing industry buildings
35:17 Decorating time-lapse
36:17 Summary/outro

en.wikipedia.org/wiki/Riprap

References:
skylines.paradoxwikis.com/Fishing_Industry
forum.paradoxplaza.com/forum/threads/cities-skylines-sunset-harbor-dev-diary-1-fishing-industry.1361034

Map: Eden Valley from the Green Cities DLC

Steam Workshop link to Lakewood as of Episode 15:
steamcommunity.com/sharedfiles/filedetails/?id=2286642386

Interested in playing? Check the game out on Steam using the link below:
store.steampowered.com/app/255710/Cities_Skylines

DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour

Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive.
Copyright © 2018 Paradox Interactive AB. paradoxplaza.com

Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.
Music used in the decorating time-lapse (Improvisions Con Moto) was composed by Cloe Schumann from the Cities: Skylines "Classical" game soundtrack.

paradoxplaza.com/letsplay-static-info-ca.html
Accessed May 20, 2020

#CitiesSkylines
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Fishing Industry, Part 2 | Cities: Skylines | Ep. 19

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