Tower Defense Tutorial: Part 6 - UI, Merging and Cash System @unitycookie
Tower Defense Tutorial: Part 6 - UI, Merging and Cash System  @unitycookie
Uploaded October 2012 | Updated September 2026, 2 weeks ago
unitycookie.com

Moving even closer to a fully-functional Tower Defense, this tutorial will integrate a cash-based purchasing system for your turrets and structures. We will also add a cash reward for destroying enemies, and beef up the GUI to show off all these new features. On top of all that, this tutorial will take you step by step through the perilous task of merging the seperately-built waves, health, and flying enemy tutorials, into the full-GUI scene. Getting close, folks!
Tower Defense Tutorial: Part 6 - UI, Merging and Cash SystemIntroduction to Unity Cookies Citizen Intermediate Shader Writing SeriesUnity: How to use Require ComponentQuick Tip: Combining multiple materials into a single draw callOptimization - 9 Theory - Noob to Pro Unity Shader Writing in Unity 4 beginnerUnity: Lunar Lander 4 Colliders, and destroy objectsUnity Crash Course in ParticlesUnity Tower Defense Part 8 - AI Pathfindingunity crashcourse 02 07unity crashcourse 02 02Lambert - 2 Intro - Noob to Pro Unity Shader Writing in Unity 4 beginnerRim Lighting- 4 Intro - Noob to Pro Unity Shader Writing in Unity 4 beginner
CG Cookie - Unity Training |

Tower Defense Tutorial: Part 6 - UI, Merging and Cash System

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER